Sabtu, 13 April 2019

OpenAI’s Dota 2 AI steamrolls world champion e-sports team with back-to-back victories - The Verge

OpenAI, the nonprofit research organization founded by Elon Musk, can claim a world first: its artificial intelligence system trained to play the complex strategy game Dota 2 has bested a world champion e-sports team today. The competition was held in San Francisco and dubbed the OpenAI Five Finals, ending the organization’s public demonstrations of its Dota-playing technology on a high note.

The competition on the human side included five top Dota 2 pros from team OG, which won the world’s most coveted e-sports prize last year when it took the top spot at The International, the premiere annual Dota 2 tournament with prizes now totaling $25 million. OG faced off in a best-of-three contest against the OpenAI Five bots, all trained using the same deep reinforcement learning techniques and controlled independently by different layers of the same system. Reinforcement learning is effectively a trial and error approach to self-improvement, wherein the AI is dropped into the game environment with zero understanding of how the game works and trained using reward systems and other incentivizing mechanisms.

Today’s performance is by far the highest-quality demonstration of OpenAI Five’s capabilities to date, with the system having narrowly lost two games to less capable e-sports teams last August. According to Greg Brockman, OpenAI’s chief technology officer, OpenAI Five improves by playing itself in an accelerating virtual environment. “OpenAI Five is powered by deep reinforce learning, which means we didn’t code it how to play. We coded it how to learn,” Brockman told the crowd ahead of the competition. “In its 10 months of existence, it’s already played 45,000 years of Dota 2 gameplay. That’s a lot — it hasn’t grown bored yet.”

Dota 2 is a vastly complex strategy game, involving more than 100 unique characters, deep skill trees and item lists, and a dizzying array of variables playing out onscreen at any given moment in a match. As such, OpenAI imposes certain limits when its AI system plays professional players, most prominently by capping the number of heroes used by both five-player teams.

In this case, each squad had 17 heroes to choose from. OpenAI also chose the so-called “Captain’s Draft” game mode, which lets each team strategically ban heroes to prevent the other team from selecting those characters before using a distinct picking order. That lets the captain build off strengths between hero combinations and leverage enemy hero weaknesses through strong counters once the teams do begin filling out the roster one by one. Like prior matches, OpenAI also disabled summoning and illusion features, both of which involve bringing on additional variables in the form of hero copies and unique creatures that OpenAI hasn’t trained its system to account for.

Beyond that, the game is played just like a normal Dota 2 match, with the ultimate goal of destroying the enemy team’s “ancient,” or a large tower at the end of each team’s territory that becomes vulnerable only when the enemy team successfully destroy smaller towers throughout the course of the match, in between hero-on-hero team fights.

In the first match of the day, OpenAI Five surprised OG and claimed victory through reliance on a number of aggressive tactics, including the peculiar decision to spend earned in-game currency to instantly revive heroes upon death, even early in the game. As noted by Greg Brockman, OpenAI’s chief technology officer, OpenAI is fond of strategies that favor short-term gain, revealing its deficiencies in mastering the type of long-term planning humans are great at and typically rely on to win such strategy contests. However, in this match, the early buy backs paid off and OpenAI Five gained an edge that OG simply could not overcome as the match dragged on into the 30-minute range.

In the second match, OpenAI performed even better, gaining an early advantage against OG in the first few minutes and then ruthlessly advancing on the human players until it clinched victory in a little more than half the time it needed to win the first match. Mike Cook, an avid Dota 2 player and viewer who specializes in the blending of AI and game design, noted how unusually aggressive OpenAI Five began playing in the second match, and how little OG was doing to combat its advances across the map. Cook noted specifically how well OpenAI Five was able to take advantage of its specific hero picks.

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https://www.theverge.com/2019/4/13/18309459/openai-five-dota-2-finals-ai-bot-competition-og-e-sports-the-international-champion

2019-04-13 21:05:57Z
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