Selasa, 08 Oktober 2019

Sony confirms PlayStation 5 name, holiday 2020 release date - The Verge

Sony has confirmed that its next-generation console will be called the PlayStation 5, and it’ll be out next year, launching in time for “Holiday 2020.”

The company also announced several changes that it’ll be making to the controller on the PS5. Chief among those is replacing the current rumble technology that Sony has been using since the original PlayStation for new haptic feedback technology that it promises will offer a “broader range of feedback.”

The other big change that Sony is talking about today is a technology it’s calling “adaptive triggers,” which will go in the primary R2/L2 triggers on the PS5’s controller. According to Sony, developers will be able to “program the resistance of the triggers,” giving the example that you’ll be able to “feel” the increased tension as you draw back a bow or force you to push down with extra pressure if you’re driving through rough terrain. It sounds pretty similar to a Microsoft patent from earlier this year, which detailed a similar trigger system for a future Xbox controller (although it’s unclear if Microsoft is planning to incorporate it in its next-gen Project Scarlett hardware).

Wired got a hands-on preview with a prototype PS5 controller, which it notes looked “an awful lot like the PS4’s DualShock 4,” although Sony isn’t confirming if it’ll call it the DualShock 5 just yet. Wired also confirmed that the PS5’s controller will finally be making the jump to USB-C, as well as other refinements like a larger battery and improved speakers.

In an interview with Wired, Sony Interactive Entertainment CEO Jim Ryan and PS5 system architect Mark Cerny gave some additional details about the upcoming hardware. “There is ray-tracing acceleration in the GPU hardware,” Cerny said, clarifying the company’s original announcement of ray-tracing support and allaying concerns that Sony might resort to software tricks to manage it.

The Wired interview also confirms that the PS5 will use standard 100GB Blu-ray discs — Sony had previously confirmed that the console will offer a disc drive — but all games will have to be installed to the internal SSD this time around.

That super-fast SSD is still the biggest update that Sony is showing off, and it says that the installation requirement is due to the speed difference between the optical drive and the internal solid-state one. Sony does promise that the SSD’s improvements to how it reads data means that games will be able to take up less space, though, which should help soften the blow for the mandatory installation requirements. Sony will also let developers break up the installation of their games — say, by installing just the multiplayer components or just the single player campaign — on the PS5.

Also new on the PS5 is a “completely revamped user interface,” that will show off far more detailed social features on the home screen. Sony promises that you’ll be able to see (and launch directly into) specific features of a game, like a single-player level or multiplayer match, directly from the home screen, instead of first having to launch the game and then navigate in.

All this information joins the existing details that Sony has already revealed earlier this year, like the eight-core CPU (which will be based on AMD’s third-gen Ryzen line) and custom GPU based on AMD’s Radeon Navi hardware, “3D audio”, the support for 8K gaming (as well as for 4K gaming at 120Hz), a much lower power consumption option, PS4 backwards compatibility, and that ultra-fast SSD.

There’s still a lot we don’t know, of course, like how much storage Sony will be offering (a question that becomes far more important with mandatory game installation), what kind of VR options there’ll be, or even what the actual hardware will look like or cost. But with the new holiday 2020 release date, it likely won’t be too long before Sony starts giving some answers to those questions, too.

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https://www.theverge.com/2019/10/8/20904351/sony-ps5-playstation-5-confirmed-haptic-feedback-features-release-date-2020

2019-10-08 12:22:58Z
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'Fortnite' company may face class-action lawsuit over claims game as addictive as cocaine - Fox News

The maker of Fortnite may face a class-action lawsuit in Canada after two parents of teenage sons alleged last week the company purposely designed the multiplayer video game to be as addictive as cocaine, according to reports.

16-YEAR-OLD WINS $3 MILLION PLAYING 'FORTNITE' 

The Montreal-based law firm, Calex Légal, filed a motion in Quebec Superior Court Thursday on behalf of two parents who approached the firm separately about their 10- and 15-year-old sons, who they claim developed a severe dependence on the game, USA Today reported.

The suit, which has yet to be approved by the court, seeks to hold the U.S.-based video game publisher Epic Games Inc., as well as its Canadian affiliate based in British Columbia, accountable for using psychologists and statisticians “to develop the most addictive game possible.”

“The addiction to the game Fortnite has real consequences on the lives of players, many of whom have developed problems such that they do not eat, do not shower and no longer socialize,” the lawsuit states. “Moreover, rehabilitation centers specifically dedicated to addiction to Fortnite have opened all over the world, particularly in Quebec and Canada, to treat people for addiction.”

Calex Légal attorney Alessandra Esposito Chartrand told the Canadian Global News that the lawsuit stems back to the same legal basis as a Quebec Superior Court ruling in 2015 that determined tobacco companies were responsible for disclosing the health risks of using their products. The lawsuit also noted that the World Health Organization last year declared video game addition, or “gaming disorder,” a disease. The game is free to use but requires players purchase virtual currency to buy accessories and other add-ons for their virtual players.

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“The defendants used the same tactics as the creators of slot machines, or variable reward programs, (to ensure) the dependence of its users,” the lawsuit, which was translated from French, alleges. “Children are particularly vulnerable to this manipulation since their self-control system in the brain is not developed enough.”

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https://www.foxnews.com/tech/fortnite-video-game-lawsuit-addictive-cocaine-canada

2019-10-08 11:08:14Z
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Sony disables PlayStation 4 Facebook integration - Engadget

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Sony has turned off Facebook integration on the PlayStation 4, meaning users can no longer link their Facebook and console accounts, the company announced in a terse blog post. As a result, users will not be able to find Facebook friends, share gameplay videos and screenshots, or use their Facebook profile photo as an PlayStation Network avatar.

"We apologize for any inconvenience," Sony said, while going on to explain that you could use a stock PS4 avatar or upload a new profile image. Otherwise, the company provided no explanation for the sudden service cutoff, and gave no previous warning to users.

The move provoked speculation that it had something to do with Facebook data sharing changes in light of the Cambridge Analytica scandal, or Facebook's recent post on eliminating Sony's friend data access.

We're working with Sony to finalize an updated contract designed to improve the Facebook integration on PlayStation. While these discussions are in progress, Facebook features will not be available on PlayStation 4. We hope to bring these features back as soon as our teams reach agreement.

However, it looks like the situation might be temporary, according to a statement Facebook gave to Kotaku. "We're working with Sony to finalize an updated contract designed to improve the Facebook integration on PlayStation," a spokesperson said. "While these discussions are in progress, Facebook features will not be available on PlayStation 4. We hope to bring these features back as soon as our teams reach agreement."

Despite this optimistic comment, something must have gone awry for Sony to dump Facebook so unceremoniously. The feature does make it easy to find friends and share game streaming clips, so losing it could inconvenience a large number of folks, given the reach of Facebook and 100 million-plus PS4 consoles sold. For the sake of those gamers, hopefully the issue will be resolved soon.

Source: Sony
Coverage: Kotaku
All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
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https://www.engadget.com/2019/10/08/sony-playstation4-facebook-integration-disabled/

2019-10-08 09:35:47Z
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With a possible Apple tag waiting in the wings, Tile unveils Sticker, an adhesive device for tracking objects - TechCrunch

We are still waiting to see if Apple officially unveils a new spin on the business of tracking tags — the small devices that you put on ‘dumb’ objects like keys, wallets and other objects you have a habit of losing or leaving places to be able to pinpoint their location — but in the meantime, Tile, one of the pioneers of this technology, is upping its game today with its least-obtrusive device yet: a sticker.

Today, the startup unveiled Sticker, a new, waterproof tracking device that it created in collaboration with 3M, which uses adhesive to attach to objects to be able to track them by Bluetooth to a range of 150 feet, or further using Tile’s community network by way of its app.

Alongside this, the startup is also announcing enhancements to its existing range of Tile tracking devices. The Slim is now in the shape and thinness of a credit card, designed for wallets and other places where you might insert card-shaped information (for example, in luggage ID compartments), and its range has been extended to 200 feet with a battery life of three years.

And the Mate and Pro tags — the square-shaped fobs that Tile is most famous for — are also getting their ranges extended to 400 feet.

All four models are going on sale as of today at a range of prices: Tile Stickers starting from $39.99 for a 2-pack, $59.99 for a 4-pack; Tile Slim at $29.99; Tile Mate at $24.99; and Tile Pro at $34.99. The message here is that Tile is continuing to increase its flexibility and use cases with these updates and new Sticker release.

“Over the years we’ve seen our customers use Tile for a variety of items,” said CJ Prober, Tile CEO, in a statement. “From wallets to remote controls, power tools to backpacks, our customers have shown us they want a Tile for everything. We’ve designed our new product line to empower the Tile community to find literally anything.”

The moves come on the heels of a competitive time for Tile. On the one hand, the business area that it identified early on has clearly caught the attention of a number of other companies, underscoring the opportunity. But the flip side of that is a lot of new competition in an area that is already crowded and has seen some high-profile failures.

On the launch front, in addition to Apple’s reported interest in launching a competitor, earlier this year Verizon (which also owns TechCrunch) also launched its own IoT play in this area, and Google has also created tighter integrations for people to use its Home devices and Android platform to locate objects. At the same time, some of Tile’s earliest competitors have been heavily challenged to make a go of it: Trackr last year rebranded to Adero and just weeks later laid off nearly half its staff, a decline that we’ve heard has not been halted in the months since.

For its part, Tile last summer raised $45 million last summer on the heels of some interesting strategic partnerships with the likes of Comcast — which, similar to Verizon, Apple, and Google, sees an opportunity in doing more with item tracking as part of a bigger end-to-end connected home play. The feeling is that Tile raised the money to help leverage its bigger market profile in the hopes of staving off this wave of competitors and the many others that already existed before that.

Indeed, if you search on something like Amazon for Bluetooth tracking stickers, you’ll see that this is not exactly a new thing, and there are a number of alternatives out there (one of the big reasons why this market has been a challenging one).

One big differentiator with Tile has been the wider network and economies of scale that it promises to its users: once you are out of the Bluetooth range of your tag, you are able to track the object by way of its app and the wider Tile community, which forms a Bluetooth-based P2P network of sorts to be able to locate items. Of course, the premise of this is that enough people are using Tiles to begin with to create the locating network in the first place, which is one reason why forming collaborations with the likes of Google and Comcast can be very critical longer term to Tile’s success.

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https://techcrunch.com/2019/10/08/with-a-possible-apple-tag-waiting-in-the-wings-tile-unveils-sticker-an-adhesive-device-for-tracking-objects/

2019-10-08 09:09:19Z
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Senin, 07 Oktober 2019

Insider says it’s not the iPhone 11, but another new iPhone Apple’s about to release that’ll send sales soaring - BGR

The same insider who said a few days ago that Apple will release a 4.7-inch iPhone SE 2 in the first quarter of the year is back with one more prediction. Ming-Chi Kuo, who’s been accurate with his notes about unreleased Apple products, says the iPhone 11 series and the new iPhone SE handset will boost sales in the first quarter of 2020.

Kuo said in a new research note seen by MacRumors that the combined shipments of iPhone 11 and iPhone SE 2 will increase iPhone sales during the first quarter of 2020 by 10%:

We expect that combined iPhone shipments in 1Q20 will grow around 10% YoY thanks to the iPhone 11’s replacement demand boosted by more affordable prices and iPhone SE2’s shipments starting in 1Q20. We estimate that iPhone shipment in 1Q20 will be 45–50mn units (iPhone 11 Pro series and iPhone 11 to be 13–15 and 22–24mn units, respectively), which is better than around 42mn units of iPhone shipments in 1Q19 (iPhone XS series and iPhone XR to be around 12 and 14mn units, respectively).

The analyst expects strong iPhone 11 sales in the first quarter of 2020, with both the iPhone 11 and iPhone 11 Pro expected to perform better than their predecessors during the same period this year — that’s the iPhone XR and iPhone XS phones, respectively.

Kuo also said that Apple instructed suppliers to produce more components for the iPhone to ensure that shipments going into the next year meet demand. A report last week said that Apple already increased iPhone 11 production following great demand at launch, with Apple expected to make up to eight million additional units.

Kuo also noted that iPhone 11 Pro shipments in 2019 will be at 37-40 million units, with the iPhone 11 reaching 36-40 million units. The iPhone 11 Pro estimate is lower than iPhone XS sales for 2018 because of a tighter supply caused by “increased production difficulties” of some specific iPhone 11 Pro components. Apple is expected to sell more iPhone 11 units this year compared to the iPhone XR’s performance in 2018, mainly because the iPhone XR started selling a few weeks after the iPhone XS and XS Max.

The iPhone SE 2 is rumored to feature an iPhone 8 design, but pack iPhone 11-grade specs, including the A13 chip that powers the iPhone 11 series. Thus, the phone would be more appealing to iPhone owners still using the iPhone 6, a device that’s not upgradeable to iOS 13, and lacks access to Apple Arcade as a result. An actual launch date for the affordable handset isn’t available, but if the leak is accurate, we’d expect the handset to drop late in Q1 2020, likely in March.

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https://bgr.com/2019/10/07/iphone-11-and-iphone-se-2-to-drive-strong-sales-in-the-first-quarter-of-2020/

2019-10-07 10:50:00Z
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New Sonos service lets you rent its speakers - The Verge

Sonos has quietly launched a new subscription service that lowers the initial barrier to taking home its costly connected speakers. Sonos Flex subscriptions start at €15 per month and can be canceled at any time. The service is currently restricted to just 500 homes in the Netherlands, but could expand globally if successful.

Sonos Flex subscriptions are available at three different price points:

  • €15 per month: two Sonos One smart speakers than can be paired together or used separately in different rooms. (€458 if purchased at Sonos.)
  • €25 per month: Sonos Beam soundbar and two Sonos One speakers for TV audio. (€907 if purchased at Sonos.)
  • €50 per month: Playbar, Subwoofer, and 2 Sonos One speakers for a more robust home theater setup. (€2,026 if purchased at Sonos.)

The speakers are available in either black or white, and will be automatically replaced with the latest models as they’re released. Subscribers can alter their subscriptions or cancel at any time. Orders take about four days to process and delivery is free, with an option for free professional installation offered for Amsterdam residents (Sonos’ European HQ is located in Hilversum, about 20 minutes away).

The subscription is the company’s latest effort to lower the barrier of entry to Sonos gear. The company recently partnered with Ikea on the Symfonisk series, bringing the starting price for a Sonos-compatible speaker down to just $99. In a statement emailed to The Verge, Sonos says that the Flex pilot also offers additional choice to consumers who value “freedom and flexibility,” and who prefer subscriptions for services like meal deliveries, entertainment, and home fitness.

Sonos Flex is the most recent example of hardware subscriptions. Microsoft offers an All Access subscription to Surface computers (and previously, Xbox One consoles), while Apple has its annual phone replacement program. You can also subscribe to VanMoof smart bikes. Of these, the VanMoof offering is most closely aligned with Sonos Flex, in that you’ll never actually own the Sonos speakers (or smart bike) you’ve been renting once you end the subscription.

So, as tempting as these relatively low prices might be, it’d be financially unwise to subscribe to Sonos Flex for an extended period. For example, you could have owned the speakers outright after 30 months of payments at the €15 tier, or 40 months at the €50 top tier. Likely faster since Sonos speakers are often discounted. True, you wouldn’t be guaranteed upgrades to the latest Sonos speakers, but up until now, the company hasn’t replace models frequently and Sonos speakers last a very long time.

When asked for comment about a rent-to-own feature, a Sonos spokesperson said they’re open to it. “We’re listening to customers throughout the program, and if that is an area of feedback, we’ll certainly look at it.”

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https://www.theverge.com/2019/10/7/20902433/sonos-flex-price-availability

2019-10-07 09:22:18Z
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PS4 Remote Play will fully support Android this week - The Verge

Sony has announced version 7.00 of the PlayStation 4’s system software, which centers around updates to Remote Play and party functionality. The update will be available this week.

Remote Play will now let you stream games from your console to any Android device running version 5.0 or above. This has actually been a feature on certain Android phones since 2014, but only ones made by Sony — now there’ll just be a Remote Play app in the Play store for anyone to download. Sony added iOS compatibility earlier this year, so the expansion of Android support always seemed likely.

Meanwhile, the party chat feature has doubled the number of users from eight to 16 and should have better connectivity and audio quality, Sony says. There’s also a new voice-to-text feature that transcribes text and displays it on the PS4 Second Screen mobile app, though it’ll only be available in the US for now. Sony didn’t say whether the feature will come to other regions.

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https://www.theverge.com/2019/10/7/20902406/sony-ps4-firmware-update-remote-play-android

2019-10-07 08:03:02Z
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