Kamis, 01 Agustus 2019

Fortnite Season 10 Patch Notes: BRUTE, Rift Points, And More Detailed - GameSpot

Fortnite Season 10--or Season X, as developer Epic Games is calling it--has officially begun. Ushering in its launch, Epic has also issued update 10.00 for the wildly popular battle royale title, and published patch notes alongside it to detail everything that's new.

As always for the start of a new season, there are a number of big new features for players to enjoy. One of the major new additions is the B.R.U.T.E. suit, a two-person vehicle that lets one player operate the turret and the other move the machine around.

There’s also Rift Zones, which have been created by the Zero Point Explosion. “Locations once thought to be lost are beginning to appear, but they aren’t the same as they once were. Drop in and explore to discover what mysterious gameplay changes they have in store.”

These Rift Points and the Zero Point Explosion are a key part of Season 10's theme. "Time is twisted and the Zero Point has become volatile," Epic explains. "Whether you’re nostalgic for the past or excited for the future, there will be plenty for you to discover all Season long. Locations once thought to be lost have begun to appear on the island, but they aren’t the same as they once were.

"Board the Battle Bus and drop in, but keep an eye to the skies to spot the new Season X mech vehicle, the B.R.U.T.E. Crashing on the island as the Battle Bus takes off, these merciless mechs seat two players and works best with a partner, so grab a squadmate, hop in, load up, and roll out."

Weapons + Items

  • B.R.U.T.E.
    • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
    • The driver is able to:
      • Dash into combat.
      • Super Jump to victory.
      • Stomp enemies and structures into the ground.
        • Anything you would normally harvest will grant materials when destroyed.
    • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
      • Shotgun
        • Clip Size: 10
        • Damage: 50
        • Headshot Multiplier: 1.5x
    • Missile Launcher
      • Fires up to 10 missiles at once.
      • Holding down Trigger will begin loading missiles.
      • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
    • New Mechanic: Overshield
      • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
    • Baller
    • Quad Crasher
    • Flint Knock Pistol
    • Shadow Bomb
    • Semi-Auto Sniper
    • Tactical Assault Rifle
    • Mounted Turret
    • Air Strike
    • Itemized Glider Redeploy (still available in large team modes)
      • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.

Bug Fixes

  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.

Gameplay

  • Missions
    • New Battle Pass feature!
    • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you'll earn Battle Stars, XP, and exclusive cosmetic items.
      • More information about Missions can be found in the Battle Pass and Challenges tabs.

Bug Fixes

  • Fixed an issue involving players getting stuck under a ramp as it’s placed.

Events

  • Arena Game Mode updates!
    • Season kicks off with Solos and Trios Arena.
    • Hype will be reset at the start of Season X, with a new scoring structure in place.
    • 10 Divisions - point values have been increased, but progression should be roughly the same. The bolded divisions are new.
      • Open I (0 - 499)
      • Open II (500 - 999)
      • Open III (1000 - 1499)
      • Open IV (1500 - 1999)
      • Contender I (2000 - 2999)
      • Contender II (3000 - 4499)
      • Contender III (4500 - 6499)
      • Champion I (6500 - 9999)
      • Champion II (10000 - 13999)
      • Champion III (14000+)
    • Scoring model updates - standardized points and bus fares across all playlists.
      • Solo
        • Eliminations: 20pt
        • Top 25: 60pt
        • Top 15: 30pt
        • Top 5: 30pt
        • Victory Royale: 60pt
      • Trios
        • Eliminations: 7pt (per team member)
        • Top 8: 60pt
        • Top 4: 30pt
        • Top 2: 30pt
        • Victory Royale: 60pt
    • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
    • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.

Performance

  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.

Art + Animation

  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!

Audio

  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.

Bug Fixes

  • Ambient sound no longer cuts out when players walk between biomes.

UI

  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).

Bug Fixes

  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.

Replay

  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
    • A path of where the followed player has been during the match.
    • The locations of the eliminations the followed player has done during the match.

Mobile

  • Auto-fire system improvements:
    • We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
    • If you want to try it out and don't use Auto-fire already, go into your HUD settings and enable Auto-fire.
  • Added a new setting: Tap to Search/Interact for Controllers.
  • Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
    • Players would unintentionally return to the Home screen due to this setting being active.
  • We’ve increased the size of buttons and icons in the following areas:
    • The Frontend Lobby tab buttons.
    • The Crown for Party leader display icon.
    • The Map Marker.
  • "First team to reach the elimination goal wins!" message won’t remain throughout the whole match in Team Rumble.

Bug Fixes

  • Exiting a vehicle won’t reload the player’s weapon.
  • The button for skipping cutscenes is now visible on Android.
  • Vertical black lines aren’t displayed on the Challenges page.
  • The Settings Menu will properly display when language is set to Spanish.
  • The text on the menu buttons in the Settings Menu is aligned.
  • Quick Heal button won’t appear when falling or after opening the map.
  • Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item's icon in the inventory.
  • Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
  • Players are able to open doors or Chests while using the ADS button.
  • Build mode button will correctly change to the Weapon mode button when pressing it on Android.
  • Added header on multiple widgets in the HUD Layout Tool.
  • Graphical improvement of CloudBreaker outfit.
  • Graphical improvement of the blue variant of the Sea Wolf outfit.
  • Freefall icon will be displayed when falling to the map.
  • ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
  • When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
  • Edit button will be displayed when using passenger seat.
  • Screen won’t turn black when looking inside of a body of water.
  • Jump button won’t remain greyed out after players press it.
  • Audio improvements.
  • Fixed the occasional static sounds on Android.
  • Tapping with interactable items in Edit mode will no longer cause the camera to lock.
  • Player won’t be able to edit through structures.
  • Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
  • Fixed an unopenable Chest near Polar Peak.

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https://www.gamespot.com/articles/fortnite-season-10-patch-notes-brute-rift-points-a/1100-6468823/

2019-08-01 10:11:00Z
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‘Fortnite’ season 10 adds giant two-person mechs - Engadget

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Fortnite

Fortnite's Season X Battle Pass is here, and it's bringing quite a few perks and toys for players. The most interesting new weapon is the B.R.U.T.E. mech suit. It's a two person vehicle, with one player controlling movement and the other firepower, though a single person can operate it if they feel they're up to the job. The Titanfall-like B.R.U.T.E. will let you do things like dash into combat, "super jump" to victory and stomp enemies, while granting access to a shotgun and missile launcher. On top of the mech, there are a number of new vaulted weapons.

As Epic teased in the story trailer, it's also reintroducing old game locations via rift zones. "The Zero Point Explosion has made the island volatile," the blog post states. "Locations once thought to be lost are beginning to appear, but they aren't the same as they once were. Drop in and explore to discover what mysterious gameplay changes they have in store." It hasn't made clear what those changes are, but you'll soon find out once you download the Battle Pass.

Another new Season X feature is Missions. Much as in PUBG, they're "a series of thematic objectives that grant rewards," Epic said. Those include Battle Stars, XP and various exclusive cosmetic items. There are no other details, but you can find more in the Battle Pass and Challenges tabs.

Finally, Fortnite has introduced Battle Pass gifting, albeit for a limited time. Until August 15th, you'll be able to send a Battle Pass to a friend on all platforms, though timing may vary a bit by region. "Your first purchase also includes a unique Gift Box for you to use when gifting items from the shop," Epic said.

On top of all that there are various Event updates, a weapon-free zone, an advanced storm controller, new camera modes, bug fixes and a performance tweak that should improve streaming speeds. If you're on a PC, keep in mind that Fortnite Season X will require a DirectX 11-capable card. Otherwise, you should be able to get it on your favorite platform now for 950 V-Bucks (about $9.50).

Source: Epic Games
In this article: av, BattlePass, Fortnite, gaming, SeasonX, ZeroPoint
All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
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https://www.engadget.com/2019/08/01/fortnite-season-10-adds-giant-two-person-mechs/

2019-08-01 09:38:20Z
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Google 'Play Pass' is a $5 monthly Android app subscription - Engadget

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Steve Dent/Engadget

Google is testing a service called Play Pass that would offer users "hundreds of premium apps and games" for a monthly fee, according to Android Police. The idea of the offering cropped up last year on XDA Developers after users spotted code references in Google Play. It could be similar to Apple's Arcade, but offer a selection of both apps and games (rather than just games) for $4.99 per month, "with no ads or in-app purchases," according to the screenshots.

The service is fully fleshed out and appears to be in the final stages of testing. Google is promising "puzzle games to premium music apps ... [with] access to hundreds of premium apps and games" -- though the emphasis appears to be on games. Some of the titles included are the $7.99 Stardew Valley, Marvel Pinball, Risk and others. The test service was originally spotted by a user, but Google confirmed to Android Police that it is indeed real and in testing.

Apple's Arcade is launching this fall with an impressive slate of developers including LEGO, Annapurna Interactive, Cartoon Network and Sega. Apple is also chipping in development costs and relying on exclusive titles, which doesn't seem to be the case for Play Pass. In any case, Google could be planning to counter it by launching its service around the same time.

The services make some sense, given the popularity of subscriptions for music and movies. However, it remains to be seen if it's a good model for apps, and particularly games.

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https://www.engadget.com/2019/08/01/google-play-pass-monthly-android-app-game-subscription/

2019-08-01 07:37:20Z
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Google 'Play Pass' is a $5 monthly Android app subscription - Engadget

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Steve Dent/Engadget

Google is testing a service called Play Pass that would offer users "hundreds of premium apps and games" for a monthly fee, according to Android Police. The idea of the offering cropped up last year on XDA Developers after users spotted code references in Google Play. It could be similar to Apple's Arcade, but offer a selection of both apps and games (rather than just games) for $4.99 per month, "with no ads or in-app purchases," according to the screenshots.

The service is fully fleshed out and appears to be in the final stages of testing. Google is promising "puzzle games to premium music apps ... [with] access to hundreds of premium apps and games" -- though the emphasis appears to be on games. Some of the titles included are the $7.99 Stardew Valley, Marvel Pinball, Risk and others. The test service was originally spotted by a user, but Google confirmed to Android Police that it is indeed real and in testing.

Apple's Arcade is launching this fall with an impressive slate of developers including LEGO, Annapurna Interactive, Cartoon Network and Sega. Apple is also chipping in development costs and relying on exclusive titles, which doesn't seem to be the case for Play Pass. In any case, Google could be planning to counter it by launching its service around the same time.

The services make some sense, given the popularity of subscriptions for music and movies. However, it remains to be seen if it's a good model for apps, and particularly games.

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https://www.engadget.com/2019/08/01/google-play-pass-monthly-android-app-game-subscription/

2019-08-01 07:35:00Z
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Rabu, 31 Juli 2019

'Fortnite' season 10 trailer is filled with the game's greatest hits - Engadget

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Epic is finally ready to show a sliver of Fortnite season 10 a day before its August 1st debut, and it seems like nostalgia is the order of the day. The company has posted a brief story trailer suggesting that you'll see locations, goodies and themes from the game's two-year history, such as the golf carts from Lazy Links and seasonal items. It's not certain just what will make the cut. If there's a place or pickup you miss dearly, though, there's a chance you might see it again.

To some extent, there's a parallel with PUBG here -- the creators of that shooter recently revitalized their first (and for many, definitive) map after years of adding new territory. While the approaches are decidedly different, they're both reminders that the modern battle royale shooter has been popular for long enough that people have developed fond memories of what the early days were like -- even if those early days aren't all that old to start with.

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https://www.engadget.com/2019/07/31/fortnite-season-10-trailer/

2019-07-31 18:58:05Z
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Android Auto’s biggest upgrade ever is finally rolling out - Ars Technica

Earlier this year at Google I/O, Google announced a big upgrade to Android Auto, its smartphone-powered car interface and competitor to Apple's CarPlay. Now, around three months later, the interface is finally rolling out to the general public via an app update. This version of Android Auto represents the interface's first major upgrade since its launch in 2014.

The biggest change to this new version of Android Auto is the way the bottom system bar works. The old version of Auto used the bottom bar kind of like a MacOS app dock. It housed shortcuts to your Maps, Contacts, and Music apps, but it also mixed in system-level navigation icons for "Home" the useless "car" screen. The new version does away with all that, sticking a home button on the left, a notification and voice command button on the right, and a middle section that keeps important controls at your fingertips.

On a smartphone, Android will spawn controllable ongoing notifications for things like currently playing music or Google Maps navigation, and the middle section of the bar kind of works the same way. If you're playing music and not on the music screen, you'll see music controls. If you're navigation and not on the maps screen, your next turn-by-turn direction will pop up instead. This is a big boost to the ability to multitask on the car display—just make sure you're paying attention to the road, too.

With app shortcuts booted out of the bottom bar, app selection is now done from a tried-and-true app grid. The home button opens this screen, which features a top row of predictive app icons and then a boring alphabetical list below that. The "Bell" icon brings up a list of notifications that looks a lot like the old Android Auto home screen, and the microphone button brings up the omnipresent Google Assistant.

The interface gets a darker color scheme, and for even more multi-tasking power, there's now support for split screen apps if you have a wider car display. The wider display layout makes the navigation bar a vertical strip on the left side of the screen, followed by the main interface. The shorter vertical navigation bar means there's no room for the middle app bar, so that information gets blown up to a second app panel. Presumably this changes as you navigate around the OS, just like the app bar.

In other Android Auto news, Google is also announcing that the standalone mode for the Android Auto smartphone app is going away. The version above has the phone plug into specifically compatible cars, and then the phone beams an interface over to the car display (essentially using your car like a big, external touchscreen monitor). For people that didn't have a compatible car, the standalone Android Auto could previously present a similar interface on your smartphone display. Google is killing the smartphone-only functionality of the Android Auto app, and the company will instead integrate a "Driving mode" into the Google Assistant.

Listing image by Google

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https://arstechnica.com/gadgets/2019/07/android-autos-first-big-redesign-is-finally-rolling-out/

2019-07-31 15:25:00Z
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Note 10 and 10+ missing Aura White hue leaks, here are all their colors at release - PhoneArena

We've seen a few leaked press images of the upcoming Galaxy Note 10 and 10+ handsets already, and so far they showed the shared chameleon Aura Glow and Aura Black colors, as well as the Aura whatever-shade-of-red-or-pink-or-salmon Samsung is prepping.
What we haven't seen, though, is the plain white color, or Aura White, as Samsung will apparently be calling it. It did show in CAD-based renders, but not in official press images from Samsung itself, as it popped up now over at MySmartPrice, so, without further ado, above you can see the missing link in the complete color palette of the upcoming Galaxy Note 10 and its larger sibling Note 10+. 
So far the only rumored difference in hues is that the Note 10 will get this reddish thingy you see compared to the white 10+ above as an exclusive, while the Aura Glow, Aura Black and Aura White will be shared between the Note 10 and 10+ bodies. 

Knowing Samsung, however, it shouldn't be long before it starts painting in additional colors to keep the interest fresh. Check out all the colors that the phones should be available at when they launch, which one would you get?

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https://www.phonearena.com/news/All-Note-10-Plus-release-colors-Aura-White-Black-Glow-Pink_id117836

2019-07-31 14:13:04Z
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