Sabtu, 11 Mei 2019

Recommended Reading: Google Duplex still confuses restaurants - Engadget

One year later, restaurants are still confused by Google Duplex
Natt Garun,
The Verge

Google had us in awe when it debuted the AI-powered Duplex tech at I/O 2018. The system can be used to make reservations on your behalf, and it can even make a call if one is required. A year later though, it seems restaurants are still confused by the technology. From calls that look like spam to using different voices and accents in immediate follow-ups to confirm reservations, Duplex still has its quirks. But there's also an interesting wrinkle: it can be more polite than a human.

The rise of fear-based social media like Nextdoor, Citizen, and now Amazon's Neighbors
Rani Molla,
Vox

Apps like Nextdoor can help you keep tabs on what's happening in your neighborhood, but the social outlets are also stoking fears about crime and feeding biases and racism.

The technology that could transform congestion pricing
Robin Chase,
CityLab

A co-founder and former CEO of Zipcar explains how GPS could be the key to enforcing congestion zones while keeping data about our movements private.

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https://www.engadget.com/2019/05/11/recommended-reading-google-duplex-is-confusing-restaurants/

2019-05-11 17:05:52Z
CAIiEAPMrEtQ6kFXEeFYcAfAJnAqGAgEKg8IACoHCAowwOjjAjDp3xswicOyAw

Recommended Reading: Google Duplex still confuses restaurants - Engadget

One year later, restaurants are still confused by Google Duplex
Natt Garun,
The Verge

Google had us in awe when it debuted the AI-powered Duplex tech at I/O 2018. The system can be used to make reservations on your behalf, and it can even make a call if one is required. A year later though, it seems restaurants are still confused by the technology. From calls that look like spam to using different voices and accents in immediate follow-ups to confirm reservations, Duplex still has its quirks. But there's also an interesting wrinkle: it can be more polite than a human.

The rise of fear-based social media like Nextdoor, Citizen, and now Amazon's Neighbors
Rani Molla,
Vox

Apps like Nextdoor can help you keep tabs on what's happening in your neighborhood, but the social outlets are also stoking fears about crime and feeding biases and racism.

The technology that could transform congestion pricing
Robin Chase,
CityLab

A co-founder and former CEO of Zipcar explains how GPS could be the key to enforcing congestion zones while keeping data about our movements private.

Let's block ads! (Why?)


https://www.engadget.com/2019/05/11/recommended-reading-google-duplex-is-confusing-restaurants/

2019-05-11 16:59:31Z
CAIiEAPMrEtQ6kFXEeFYcAfAJnAqGAgEKg8IACoHCAowwOjjAjDp3xswicOyAw

This week in tech history: Google unveils the first consumer Chromebooks - Engadget

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AFP via Getty Images

At Engadget, we spend every day looking at how technology will shape the future. But it's also important to look back at how far we've come. That's what This Week in Tech History does. Join us every weekend for a recap of historical tech news, anniversaries and advances from the recent and not-so-recent past. This week, we're looking at Google's 2011 I/O event, where it announced the first two Chromebooks that would go on sale later in the year.

Google has been holding I/O, its annual developer conference, in early May for years now. As such, there's often a lot of notable Google-focused anniversaries to recognize this time of year, and today is no exception. Eight years ago (May 11th, 2011), Google announced the first two commercially-available Chromebooks from Acer and Samsung. At the time, these were just a pair of announcements in the middle of two days of news, but it was a big milestone for Google's fledgling Chrome OS. And while it took years for Chromebooks to shake a reputation of being devices that were both cheaply-made and not very capable, we can look back now at these laptops as the start of something significant for Google.

The 11.6-inch Acer Chromebook and 12.1-inch Samsung Series 5 Chromebook were cut from similar cloth. Both used low-power Intel Atom processors, used small solid-state drives and claimed impressive battery life, at least for the time: 6.5 hours for the Acer and over 8 hours for the Samsung. With relatively small displays, both computers seemed easily comparable to the many small, low-cost Windows netbooks that were commonplace in the early 2010s. Though with prices starting at $350 and up, these Chromebooks actually cost a bit more than some netbooks running Windows 7 at the time.

Google I/O 2011

With a semi-expensive price tag of $429 and an unproven OS, Samsung's Series 5 Chromebook wasn't an obvious winner -- but it turned out to be a surprisingly solid option. The hardware itself was study and well-built, the screen was decent, battery life was strong and the performance adequate -- provided that you could get by with the many limitations imposed by Chrome OS in 2011. There was basically no offline mode to speak of, Netflix didn't work and buyers only had 16GB of local storage to work with. At a time when cloud storage was both expensive and not always reliable, a Chromebook was certainly not for everyone.

But even in 2011, it was equally true that much of what one needed a computer for could be done in a web browser, assuming your needs were fairly simple. Gmail, Gchat, Google Docs and Facebook covered a lot of use cases -- and while Netflix didn't work with Chrome OS right off the bat, Google did promise it would add support before long. Add in the new cloud music locker that Google announced at I/O, and a lot of basics were covered. Indeed, when we reviewed the Series 5, we found that while it wasn't ready to be a main computer, it was far more capable than we might have anticipated.

While Chrome OS felt a bit like another beta product when it launched, the good news it that Google has kept up a steady stream of improvements. Given that Google has a bit of a reputation for abandoning and killing projects at a moment's notice, the company has been consistently supportive of Chromebooks, eventually turning them into far more than laptops that "can only run a browser." Features like offline support, better web apps and Google Play / Android compatibility all made the software experience more complete.

At the same time, Google's hardware partners quickly started selling Chromebooks under $300, making it an ideal option for students or for people who wanted a simple, low-cost laptop as a second computer. And after gaining some traction in the market with those inexpensive laptops, hardware makers followed the lead Google set with its wildly expensive but well-built Chromebook Pixel and started making higher-end Chromebooks of their own.

Now, eight years after these first consumer-ready Chrome OS devices were announced, 21 percent of all laptops sold in the US in Q4 2018 were Chromebooks. Google has also made undeniable progress in education, with one research firm estimating that Chromebooks made up 60 percent of K-12 laptop purchases in 2018. And that strength is based largely around what made Chromebooks attractive in 2011, even when they were still very much a work in progress. There's something to be said for simplicity and speed.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
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https://www.engadget.com/2019/05/11/this-week-in-tech-history-google-first-chromebooks/

2019-05-11 14:17:28Z
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8 years on from the first Chromebooks: Google was right about them - Android Authority

Opinion post by

C. Scott Brown

Eight years ago on this day, at Google I/O 2011, Google announced the very first commercial Chromebooks: the Samsung Series 5 and the Acer AC700.

To give you an idea of how long ago this was, the company also announced at that event a new version of Android which would be known as Ice Cream Sandwich and a music streaming service called Google Music Beta (which eventually became Google Play Music).

The launch of the first commercial Chromebooks didn’t go very smoothly, at least from a critical standpoint. One critic called the Acer AC700 “essentially a large netbook” while another reviewer called the Samsung Series 5 “basically a browser with a keyboard.”

Editor's Pick

The very notion of a Chromebook — a cheaper laptop with complete reliance on an internet connection and cloud services — seemed to go too much against the grain for critics and consumers at the time. The Register even ran an article in late 2011 titled, “Chromebooks: The flop of 2011?”

Imagine how shocked those folks would have been if you told them that by 2016, Chromebooks would outsell macOS-based computers in the United States, or that over 60 percent of all mobile computing hardware purchased by educational institutions today are Chromebooks.

You likely would have been laughed out of the room.

Google bet big on the Chromebook

An image of the CR-48 Chromebook prototype, first launched in 2010. Tech Republic

Google had been working on Chrome OS — the Linux-based operating system that powers Chromebooks — since as early as 2006 when Googler Kan Liu and his team hacked together a Linux netbook that booted up in less than ten seconds. Liu was developing Windows apps for Google at the time and was frustrated with how overly-complicated the OS was and how that over-complication took away from the user experience.

Editor's Pick

Over the next few years, Google developed Chrome OS internally as an internet-based operating system that could boot in seconds and run just fine on low-end hardware. The mantra of the development seemed to be “keep it simple”; in fact, the development team first focused on taking away as many settings, menus, and features as it could without hurting the average user experience.

In December 2010, Google revealed the CR-48 laptop, shown above. The all-black, unbranded, made-of-rubber machine was clunky, ugly, and underpowered. It existed only as a prototype to give to early testers for the sole purpose of playing with Chrome OS.

The first Chromebook wasn't available for sale and existed solely as a platform to test Chrome OS.

To make things as clear as possible, when Sundar Pichai unveiled the CR-48, he famously said: “The hardware exists only to test the software.”

When the first commercial Chromebooks arrived, critics and consumers were nonplussed. The biggest complaint was the fact that the laptops were priced too high (starting at $350, in the case of the AC700) and too limiting to be worth it. When it comes right down to it, it makes sense: why would you pay $350 for a laptop that can’t run any of the Windows or Mac programs you need (or at least think you need)?

Despite these early setbacks, Google was determined to make Chromebooks work. In one of the smartest moves the company has made, it took Chromebooks to a much-neglected market segment: the classroom.

Success came slowly — But it came

After a while, the thing that brought Chromebooks down at the beginning — namely how limiting they were by only allowing you to do basic things — became their greatest strength. With Chromebooks being so uncomplicated, educational institutions saw in them a system that could be easily maintained and bought cheap.

Google saw this as an opportunity and started to work that angle. It started pushing OEMs to develop Chromebooks that specifically work well in classroom settings by making them durable, lightweight, simple, and overall inexpensive.

From 2012 to 2017, Chromebooks gobbled up the education market from rivals Apple and Microsoft.

By 2012, Chromebooks made up five percent of classroom mobile products in the United States, which isn’t bad at all for just a year of existence. By 2017, though, Chromebooks made up just under 60 percent of the same market.

This unbelievably fast growth took competitors Apple and Microsoft by surprise. Apple’s market share in the education segment dropped 33 percent during this same time period, while Microsoft’s decreased by 21 percentage points.

See Also: The best Chromebooks of CES 2019

With Chromebooks doing well in schools, it was only a matter of time before they started doing well with general consumers. With parents buying Chromebooks for their children and then finding that they themselves enjoy the simplicity and ease of using one, sales started to go up.

Chrome OS now has an overall market share of a little more than six percent in the U.S., according to StatCounter. That’s an incredible amount when you consider the operating system didn’t even exist ten years ago.

The success of the Chromebook is only going to grow

google stadia logo at gdc 2019

Chrome OS eventually expanded and can now run both Linux apps as well as Android apps. This opened up the possibilities for Chromebooks as now they could do pretty much anything a standard PC can do.

However, a low-powered Chromebook still can’t replace a high-performance PC. Or can it?

Editor's Pick

Earlier this year, Google unveiled its cloud gaming product called Google Stadia. Using Stadia, gamers can play AAA titles using nothing but a browser. Google’s servers handle the workload of running the game and simply stream it to a user’s computer over the internet.

This product will enable a person with even the cheapest of Chromebooks to play the most recent of gaming titles at 1080p/60fps. Gamers will no longer need to spend hundreds or even thousands of dollars to build a PC rig or buy the latest expensive console. The gaming field will be leveled.

Google's cloud-based game-streaming service Stadia is proof that a Chromebook could be the only PC you'll need in the future.

Stadia is just the beginning. Soon pretty much anything you do on a computer will be processed in the cloud and streamed to your device, whether through your broadband at home or your future 5G service on the go. You won’t need an expensive graphics card to render video edits or a powerful processor to compute complicated code strings. Instead, you’ll just need a browser.

This, without a doubt, will fundamentally change how we view personal computing. There will be people in developing countries who will grow up learning how to use a computer by using a Chromebook and professionals who have long-depended on Windows jumping ship to Chrome OS when they realize their $1,000 laptop is overkill.

Google played the long game with Chrome OS, and its efforts are just now starting to bear major fruit. It’s very likely that, in a matter of years, Chromebooks will be viewed as one of the company’s crowning achievements.

NEXT: How to enable Developer Mode on a Chromebook

Affiliate disclosure: We may receive compensation in connection with your purchase of products via links on this page. The compensation received will never influence the content, topics or posts made in this blog. See our disclosure policy for more details.

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https://www.androidauthority.com/google-chromebook-launch-984205/

2019-05-11 14:01:26Z
52780292207203

How Android Q supports 5G apps and why you should care - Engadget

When Francesco Grilli and his peers were working on the 4G standard, they had a few ideas as to what the popular use cases might be. Video calls over the internet, perhaps, or rich messaging content, they thought. "In the end, none of that really happened on a larger scale," Grilli said. "Other stuff we were thinking about didn't materialize." As vice president of product management at Qualcomm Technologies, Grilli's job largely revolves around imagining how people would use advanced networks.

What he didn't expect, back when he was helping define 4G, was that video streaming would explode in popularity the way it did and become the most obvious benefit of the new network technology. "4G made it possible to do video streaming, which was not conceivable before," Grilli told Engadget at Google I/O this week.

The biggest users of 4G's video streaming capacity today are Facebook and YouTube, according to Grilli, something the world wouldn't have imagined back when the standard was being drawn up. The increased bandwidth paved the way for Snapchat, Instagram, Facebook and Twitter to add video posts to users' feeds, and the explosion of mobile video spurred generations of flagship phones designed to display and capture high-quality footage.

During his 20 years at Qualcomm, Grilli has worked on technologies for UMTS, 4G and now 5G standards. He thinks 5G will spur the same sort of unanticipated trend the way 4G did for video streaming. "Maybe there will be a moment when some developer will come up with an application that doesn't run well on this generation that will work well on the next to become the killer app," he said.

Instagram phone

As for the "killer use case" for 5G? That depends on developers, and that's why this week's announcement that Android Q is designed to let apps detect the 5G network performance matters. Basically, Qualcomm and Google extended an existing Android API tool that provides developers with network performance information to work with 5G as well. Since the calculation at the modem level is different for 4G and 5G, Grilli said, some work had to be done to enable Android Q to deliver this information to developers.

Armed with that data, developers can code different options into their app. "I can enable some new attributes of the app that I couldn't use before because it wasn't feasible," Grilli explained. Say you find you're experiencing high throughput and fast speeds. A video streaming app, for example, can choose to immediately push through high-res video at 60 fps or 120 fps, while loading just 720p clips at 30 fps on slower networks.

YouTube is one of the biggest users of this tool, Grilli said, as it checks a device's downlink speed to adjust buffer rates. Grilli also gave an example of how game developers could use this feature to create a "5G mode." Players on faster networks can compete against users with similar latency and speeds, instead of having an advantage over others on slower connections. This advanced mode could also serve up higher frame rates for smoother gameplay.

Grilli and his colleague Ignacio Contreras spent Thursday morning at a "Thinking in 5G" workshop with Google's vice president of marketing, platforms and ecosystems Bob Borchers (and close to 100 developers). After Borchers and Grilli gave a brief presentation, developers broke into groups to come up with proposals on ways to use 5G. Each team's favorite idea was submitted into a pool, and participants were given stickers to vote for the best suggestions.

Google I/O 2019

While Grilli believes some popular uses for 5G will involve 4K and VR streaming, many of the ideas developers came up with at the workshop had to do with live sports experiences and broadcasting over multiple cameras.

There were some unique, intriguing ideas, too. One participant from Korea suggested using 5G and AR to leave video restaurant reviews that could be overlaid on top of the actual location. Future guests could stream the clip over 5G and see the reviewer inside the restaurant talking about their experience.

A woman with a passion for music suggested tapping 5G's promised low latency for live jam sessions with remote instrumentalists. Playing in sync over existing networks has been challenging since there are delays between one musician hitting a note and it actually sounding on the other end. If 5G's latency is low enough, it could enable real-time remote jam sessions with no lag.

Whether 5G truly changes our lives hinges on how we use it. Developers are a key piece of the puzzle, and at this Google I/O, they certainly appeared to be thinking about the next-gen technology. As networks come online and compatible devices begin to proliferate, the next step is clear: apps must evolve and make full use of 5G's promised benefits. "We need to encourage and explain to them what 5G is and why they need to pay attention to it," Grilli said. "If they don't, someone else will and they'll be left behind."

Catch up on all the latest news from Google IO 2019 here!

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https://www.engadget.com/2019/05/11/android-q-5g-app-support-api-developer-qualcomm/

2019-05-11 14:00:42Z
CAIiEB8QnKBqv3s0G6qSXzmkepYqGAgEKg8IACoHCAowwOjjAjDp3xswpuqvAw

How Android Q supports 5G apps and why you should care - Engadget

When Francesco Grilli and his peers were working on the 4G standard, they had a few ideas as to what the popular use cases might be. Video calls over the internet, perhaps, or rich messaging content, they thought. "In the end, none of that really happened on a larger scale," Grilli said. "Other stuff we were thinking about didn't materialize." As vice president of product management at Qualcomm Technologies, Grilli's job largely revolves around imagining how people would use advanced networks.

What he didn't expect, back when he was helping define 4G, was that video streaming would explode in popularity the way it did and become the most obvious benefit of the new network technology. "4G made it possible to do video streaming, which was not conceivable before," Grilli told Engadget at Google I/O this week.

The biggest users of 4G's video streaming capacity today are Facebook and YouTube, according to Grilli, something the world wouldn't have imagined back when the standard was being drawn up. The increased bandwidth paved the way for Snapchat, Instagram, Facebook and Twitter to add video posts to users' feeds, and the explosion of mobile video spurred generations of flagship phones designed to display and capture high-quality footage.

During his 20 years at Qualcomm, Grilli has worked on technologies for UMTS, 4G and now 5G standards. He thinks 5G will spur the same sort of unanticipated trend the way 4G did for video streaming. "Maybe there will be a moment when some developer will come up with an application that doesn't run well on this generation that will work well on the next to become the killer app," he said.

Instagram phone

As for the "killer use case" for 5G? That depends on developers, and that's why this week's announcement that Android Q is designed to let apps detect the 5G network performance matters. Basically, Qualcomm and Google extended an existing Android API tool that provides developers with network performance information to work with 5G as well. Since the calculation at the modem level is different for 4G and 5G, Grilli said, some work had to be done to enable Android Q to deliver this information to developers.

Armed with that data, developers can code different options into their app. "I can enable some new attributes of the app that I couldn't use before because it wasn't feasible," Grilli explained. Say you find you're experiencing high throughput and fast speeds. A video streaming app, for example, can choose to immediately push through high-res video at 60 fps or 120 fps, while loading just 720p clips at 30 fps on slower networks.

YouTube is one of the biggest users of this tool, Grilli said, as it checks a device's downlink speed to adjust buffer rates. Grilli also gave an example of how game developers could use this feature to create a "5G mode." Players on faster networks can compete against users with similar latency and speeds, instead of having an advantage over others on slower connections. This advanced mode could also serve up higher frame rates for smoother gameplay.

Grilli and his colleague Ignacio Contreras spent Thursday morning at a "Thinking in 5G" workshop with Google's vice president of marketing, platforms and ecosystems Bob Borchers (and close to 100 developers). After Borchers and Grilli gave a brief presentation, developers broke into groups to come up with proposals on ways to use 5G. Each team's favorite idea was submitted into a pool, and participants were given stickers to vote for the best suggestions.

Google I/O 2019

While Grilli believes some popular uses for 5G will involve 4K and VR streaming, many of the ideas developers came up with at the workshop had to do with live sports experiences and broadcasting over multiple cameras.

There were some unique, intriguing ideas, too. One participant from Korea suggested using 5G and AR to leave video restaurant reviews that could be overlaid on top of the actual location. Future guests could stream the clip over 5G and see the reviewer inside the restaurant talking about their experience.

A woman with a passion for music suggested tapping 5G's promised low latency for live jam sessions with remote instrumentalists. Playing in sync over existing networks has been challenging since there are delays between one musician hitting a note and it actually sounding on the other end. If 5G's latency is low enough, it could enable real-time remote jam sessions with no lag.

Whether 5G truly changes our lives hinges on how we use it. Developers are a key piece of the puzzle, and at this Google I/O, they certainly appeared to be thinking about the next-gen technology. As networks come online and compatible devices begin to proliferate, the next step is clear: apps must evolve and make full use of 5G's promised benefits. "We need to encourage and explain to them what 5G is and why they need to pay attention to it," Grilli said. "If they don't, someone else will and they'll be left behind."

Catch up on all the latest news from Google IO 2019 here!

Let's block ads! (Why?)


https://www.engadget.com/2019/05/11/android-q-5g-app-support-api-developer-qualcomm/

2019-05-11 14:00:07Z
CAIiEB8QnKBqv3s0G6qSXzmkepYqGAgEKg8IACoHCAowwOjjAjDp3xswpuqvAw