Minggu, 28 April 2019

Windows preview brings Android notifications to your PC - Engadget

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Jon Fingas/Engadget

Microsoft has fulfilled one of the larger promises behind its Your Phone software -- if you're willing to experiment a bit. The developer has released a Windows Insider Preview that displays Android notifications on your PC. If you allow apps to display alerts, you can find out about an important message or status update without reaching for your handset. You can clear notifications one at a time or all at once, and anything you dismiss on your PC will be reflected on your phone.

The feature is gradually rolling out to Windows Insiders using at least the 1803 (RS4) build. You'll also need a phone running Android 7.0 Nougat or newer and a minimum of 1GB of RAM. You can't respond to notifications (at least not yet), but this could be particularly vital for Snapchat and other apps that don't really have a presence on the desktop.

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https://www.engadget.com/2019/04/28/windows-10-preview-your-phone-notifications/

2019-04-28 11:53:36Z
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This gaming phone has a built-in cooling fan and can record 8K video - Engadget

We've already seen the likes of ASUS and Black Shark offering external cooling fans for their gaming smartphones, but the folks over at Nubia reckon it's about time to stuff a fan inside a phone (I mean, what else would you expect from a company that brought back the wearable phone?). Today, the Chinese brand unveiled the Red Magic 3 which not only packs a "liquid cooling" copper heat pipe, but also an internal cooling fan.

This small fan is said to run quietly but can spin up to 14,000 rpm, and it has an IP55 rating plus its own isolated chamber, so you won't have to worry about liquids and dust getting in. It's apparently good for over 30,000 hours of continuous use, though Nubia didn't specify the speed used for the test. Regardless, combining this fan with the heat pipe, the phone's heat transfer performance is apparently five times better than conventional passive cooling methods, thus ensuring a smooth gaming experience for a longer period.

Nubia Red Magic 3 fan

Much like its predecessors and some direct competitors, the Red Magic 3 comes with customizable capacitive shoulder triggers and an RGB LED strip on the back to keep competitive gamers happy. As a bonus, the fingerprint reader above the RGB strip can also be mapped as a button for gaming. The phone has also inherited the hardware switch for toggling the "Red Magic Game Space 2.0" dashboard, where you can access your game library and related settings -- including fan speeds, screen recording and notifications.

The rest of this Android 9 phone is pretty much a bog-standard flagship with a few bonuses. You get the usual Qualcomm Snapdragon 855 chipset with up to 12GB of RAM and 256GB of storage, plus there's a generous 5,000mAh battery with USB Power Delivery quick charge of up to 27W (compatible with QC 4.0).

Nubia Red Magic 3

As for cameras, the Red Magic 3 comes with a 48-megapixel f/1.7 main imager powered by a Sony IMX586 sensor, along with a 16-megapixel f/2.0 front camera but with an unknown sensor. Sadly, there's no optical stabilization here, but the main camera is setting two new records in the mobile industry: it can apparently handle 8K -- yes, 8K -- video recording, and it also has a super slow motion mode of up to a whopping 1,920 fps (resolution not yet specified). But of course, at the end of the day it's all about the picture quality, so we shall see how these video modes fare when we get hold of our own test device.

Things get a little more interesting on the visual and audio side: the 6.65-inch FHD+ AMOLED display handles HDR and packs a 90Hz refresh rate -- the latter will be supported by titles like Vainglory, Forsaken World, Heroes of the Multiverse, Peak Tank and more. The front-facing stereo speakers work with DTS:X surround sound, and the triple-mic noise cancellation comes in handy for those who like to stream their gameplay. Speaking of, there's still a 3.5mm headphone jack here.

Nubia Red Magic 3 LAN connection dock

So how much does the world's first fan-cooled gaming smartphone cost? When it launches in China on May 3rd, it'll start from 2,899 yuan or about $430 (6GB RAM and 64GB storage) and max out at 4,299 yuan or about $640 (12GB RAM and 256GB storage). It's also set to launch in the US, Canada, UK and Europe in late May, but there's no local pricing info just yet. The China launch today also mentioned a couple of accessories that make use of the phone's pogo pins: the 5G radio add-on (a bit like Motorola's 5G Moto Mod; no price yet) and the LAN connection dock (199 yuan or about $30). We'll be keeping an eye out for these for the Western launch.

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https://www.engadget.com/2019/04/28/nubia-red-magic-3-gaming-phone-cooling-fan-8k-video/

2019-04-28 09:40:03Z
52780279336730

This gaming phone has a built-in cooling fan and can record 8K video - Engadget

We've already seen the likes of ASUS and Black Shark offering external cooling fans for their gaming smartphones, but the folks over at Nubia reckon it's about time to stuff a fan inside a phone (I mean, what else would you expect from a company that brought back the wearable phone?). Today, the Chinese brand unveiled the Red Magic 3 which not only packs a "liquid cooling" copper heat pipe, but also an internal cooling fan.

This small fan can spin up to 14,000 rpm while apparently staying relatively quiet, and it has an IP55 rating plus its own isolated chamber, so you won't have to worry about liquids and dust getting in. It's apparently good for over 30,000 hours of continuous use, though Nubia didn't specify the speed used for the test. Regardless, combining this fan with the heat pipe, the phone's heat transfer performance is apparently five times better than conventional passive cooling methods, thus ensuring a smooth gaming experience for a longer period.

Nubia Red Magic 3 fan

Much like its predecessors and some direct competitors, the Red Magic 3 comes with customizable capacitive shoulder triggers and an RGB LED strip on the back to keep competitive gamers happy. As a bonus, the fingerprint reader above the RGB strip can also be mapped as a button for gaming. The phone has also inherited the hardware switch for toggling the "Red Magic Game Space 2.0" dashboard, where you can access your game library and related settings -- including fan speeds, screen recording and notifications.

The rest of this Android 9 phone is pretty much a bog-standard flagship with a few bonuses. You get the usual Qualcomm Snapdragon 855 chipset with up to 12GB of RAM and 256GB of storage, plus there's a generous 5,000mAh battery with USB Power Delivery quick charge of up to 27W (compatible with QC 4.0).

Nubia Red Magic 3

As for cameras, the Red Magic 3 comes with a 48-megapixel f/1.7 main imager powered by a Sony IMX586 sensor, along with a 16-megapixel f/2.0 front camera but with an unknown sensor. Sadly, there's no optical stabilization here, but the main camera is setting two new records in the mobile industry: it can apparently handle 8K -- yes, 8K -- video recording, and it also has a super slow motion mode of up to a whopping 1,920 fps (resolution not yet specified). But of course, at the end of the day it's all about the picture quality, so we shall see how these video modes fare when we get hold of our own test device.

Things get a little more interesting on the visual and audio side: the 6.65-inch FHD+ AMOLED display handles HDR and packs a 90Hz refresh rate -- the latter will be supported by titles like Vainglory, Forsaken World, Heroes of the Multiverse, Peak Tank and more. The front-facing stereo speakers work with DTS:X surround sound, and the triple-mic noise cancellation comes in handy for those who like to stream their gameplay. Speaking of, there's still a 3.5mm headphone jack here.

Nubia Red Magic 3 LAN connection dock

So how much does the world's first fan-cooled gaming smartphone cost? When it launches in China on May 3rd, it'll start from 2,899 yuan or about $430 (6GB RAM and 64GB storage) and max out at 4,299 yuan or about $640 (12GB RAM and 256GB storage). It's also set to launch in the US, Canada, UK and Europe in late May, but there's no local pricing info just yet. The China launch today also mentioned a couple of accessories that make use of the phone's pogo pins: the 5G radio add-on (a bit like Motorola's 5G Moto Mod; no price yet) and the LAN connection dock (199 yuan or about $30). We'll be keeping an eye out for these for the Western launch.

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https://www.engadget.com/2019/04/28/nubia-red-magic-3-gaming-phone-cooling-fan-8k-video/

2019-04-28 08:47:46Z
52780279336730

This gaming phone has a built-in cooling fan and can record 8K video - Engadget

We've already seen the likes of ASUS and Black Shark offering external cooling fans for their gaming smartphones, but the folks over at Nubia reckon it's about time to stuff a fan inside a phone (I mean, what else would you expect from a company that brought back the wearable phone?). Today, the Chinese brand unveiled the Red Magic 3 which not only packs a "liquid cooling" copper heat pipe, but also an internal cooling fan.

This small fan can spin up to 14,000 rpm while apparently staying relatively quiet, and it has an IP55 rating plus its own isolated chamber, so you won't have to worry about liquids and dust getting in. It's apparently good for over 30,000 hours of continuous use, though Nubia didn't specify the speed used for the test. Regardless, combining this fan with the heat pipe, the phone's heat transfer performance is apparently five times better than conventional passive cooling methods, thus ensuring a smooth gaming experience for a longer period.

Nubia Red Magic 3 fan

Much like its predecessors and some direct competitors, the Red Magic 3 comes with customizable capacitive shoulder triggers and an RGB LED strip on the back to keep competitive gamers happy. As a bonus, the fingerprint reader above the RGB strip can also be mapped as a button for gaming. The phone has also inherited the hardware switch for toggling the "Red Magic Game Space 2.0" dashboard, where you can access your game library and related settings -- including fan speeds, screen recording and notifications.

The rest of this Android 9 phone is pretty much a bog-standard flagship with a few bonuses. You get the usual Qualcomm Snapdragon 855 chipset with up to 12GB of RAM and 256GB of storage, plus there's a generous 5,000mAh battery with USB Power Delivery quick charge of up to 27W (compatible with QC 4.0).

Nubia Red Magic 3

As for cameras, the Red Magic 3 comes with a 48-megapixel f/1.7 main imager powered by a Sony IMX586 sensor, along with a 16-megapixel f/2.0 front camera but with an unknown sensor. Sadly, there's no optical stabilization here, but the main camera is setting two new records in the mobile industry: it can apparently handle 8K -- yes, 8K -- video recording, and it also has a super slow motion mode of up to a whopping 1,920 fps (resolution not yet specified). But of course, at the end of the day it's all about the picture quality, so we shall see how these video modes fare when we get hold of our own test device.

Things get a little more interesting on the visual and audio side: the 6.65-inch FHD+ AMOLED display handles HDR and packs a 90Hz refresh rate -- the latter will be supported by titles like Vainglory, Forsaken World, Heroes of the Multiverse, Peak Tank and more. The front-facing stereo speakers work with DTS:X surround sound, and the triple-mic noise cancellation comes in handy for those who like to stream their gameplay. Speaking of, there's still a 3.5mm headphone jack here.

Nubia Red Magic 3 LAN connection dock

So how much does the world's first fan-cooled gaming smartphone cost? When it launches in China on May 3rd, it'll start from 2,899 yuan or about $430 (6GB RAM and 64GB storage) and max out at 4,299 yuan or about $640 (12GB RAM and 256GB storage). It's also set to launch in the US, Canada, UK and Europe in late May, but there's no local pricing info just yet. The China launch today also mentioned a couple of accessories that make use of the phone's pogo pins: the 5G radio add-on (a bit like Motorola's 5G Moto Mod; no price yet) and the LAN connection dock (199 yuan or about $30). We'll be keeping an eye out for these for the Western launch.

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https://www.engadget.com/2019/04/28/nubia-red-magic-3-gaming-phone-cooling-fan-8k-video/

2019-04-28 08:47:22Z
52780279336730

Sabtu, 27 April 2019

Fortnite Battle Royale needs a new map according to Tfue - FortniteINTEL

FaZe Clan’s prize Fortnite star, Turner ‘Tfue’ Tenney, thinks Fortnite Battle Royale needs a breath of fresh air, and a new map would be the perfect choice.

Each new season of Fortnite Battle Royale brings new changes to the Fortnite map, which has been around since 2017.

Fortnite has introduced new biomes including a snow and desert environment along with a huge volcano which was added in Fortnite Season 8.

Tfue has an idea on how to give Fortnite the needed refresher that the game desperately needs – a new map.

Tfue’s thoughts on the map

FaZe Tfue was streaming Fortnite Battle Royale Arena solos on April 26 when he became frustrated with the game’s map layout.

“They need to make a new map,” He said solemnly to his chat while rubbing his eyes in frustration.

“This map is dog shit. I have played, like, countless BR [Battle Royale] maps, and this is probably the worst one. When it comes to how everything is placed it makes no fucking sense.”

Does Fortnite need a new map?

Ever since Season 1 of Fortnite Battle Royale launched on October 25, 2017 the map has stayed the same.

Some locations have been removed while new ones have been added, but overall, the layout and geography of Fortnite Battle Royale’s sole map has not changed.

Some players know virtually everything about Fortnite’s map, and Tfue thinks it might be time for a whole new area for players to fight.

With Epic Game’s focus staying on adding new weapons and vehicles, we doubt that we will see a new map soon.

Every new season brings different map changes, and we expect Epic Games to follow this formula going forward.

comments below

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https://fortniteintel.com/fortnite-battle-royale-needs-a-new-map-according-to-tfue/16604/

2019-04-27 20:02:00Z
52780277724618

Apple accused of clamping down on apps competing with Screen Time - Engadget

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Jaap Arriens/NurPhoto via Getty Images

The introduction of Screen Time in iOS 12 was ostensibly a boon for parents and anyone else wanting to keep a lid on device use, but there are concerns that it's cracking down on apps that compete with that feature. The New York Times and Sensor Tower have learned that Apple has either pulled or requested feature limitations for "at least" 11 of the 17 most popular parental control and screen time apps, and leaders at those developers claim it's trying to discourage apps that rival Screen Time's functionality. The creators of two apps, Kidslox and Qustodio, filed an EU competition complaint on April 25th.

Some of those apps had more advanced features, such as support for managing Android devices and blocking websites in browsers besides Safari. The Times also understood that developers received only brief notes demanding changes, with no reasoning or detail to help them modify their apps or explain why their apps were at risk of disappearing. Effectively, companies had to change their business models with little warning.

Apple's Tammy Levine said in a statement that the company treats "all apps the same, including those that compete with our own services." She added that Apple's goal was to create an ecosystem that offered access to "as many quality apps as possible," and dismissed the notion that Apple's apparent crack down was connected to the introduction of Screen Time.

That statement isn't likely to satisfy critics. Spotify filed an EU complaint accusing Apple of mutliple anti-competitive practices, including limiting services that challenge with its in-house music service. You can't currently use Siri to control Spotify, for instance. There's also a long-running perception that Apple muscles into the territory of third-party apps, intentionally or otherwise -- the term "Sherlocked" refers to those times when Apple introduces a feature that renders an app largely irrelevant. Screen time management developers clearly feel they're under similar pressure, and might be reluctant to back down.

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https://www.engadget.com/2019/04/27/apple-clamp-down-on-screen-time-apps/

2019-04-27 18:24:34Z
52780278690000

Apple has edged out a number of third-party screen time and parental control apps: report - The Verge

Following the introduction of Apple’s iOS Screen Time feature, a number of app developers who created screen-tracking and parental control apps have been asked to change their products, or have been booted from the App Store completely, according to a new report in The New York Times.

The Times says that “Apple has removed or restricted at least 11 of the 17 most downloaded screen-time and parental-control apps,” as well as a number of others. The report cites users who point out that Apple’s Screen Time app has some drawbacks that the popular third-party apps came with, like the ability to shut down certain apps, less-granular scheduling, and that children were able to work around Apple’s web-filtering tools. They also pointed out that third-party apps could be used across iOS and Android platforms, making it difficult for parents to oversee Android devices.

The report features interviews with developers who found their apps pulled from the store abruptly, faced unclear and vague instructions for changes, or unresponsive support from the company. In many cases, the developers note that being booted from the App store can be devastating to their companies — Amir Moussavian the CEO of OurPact, says that 80 percent of its revenue came from the App Store.

Apple maintains that the apps violated its rules, that third-party apps could gather too much data on devices, and that the actions weren’t related to the company’s debut of its own screen-monitoring tools.

Earlier this week, developers for two apps, Kidslox and Qustodio, filed an antitrust complaint against Apple in the European Union, and last month, Kaspersky Lab filed an antitrust complaint after its own screen-time management app was removed from the store. They aren’t the first to be worried about the company’s reach when it comes to the App Store: Spotify filed an antitrust complaint of its own against Apple, saying that the technology company was giving itself an unfair advantage against third-party music streaming services.

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https://www.theverge.com/2019/4/27/18519888/apple-screen-time-app-tracking-parental-controls-report

2019-04-27 18:07:25Z
52780278690000