Minggu, 21 April 2019

Lost or stolen Android phone? Here's how to get it back - CNET

It can happen in a matter of seconds: You leave your phone on a counter in the store and walk away, or someone bumps into you on the street and takes your phone right out of a pocket or bag.

Losing a phone, be it from theft or an honest mistake, is a stressful experience. Not only does it cut off your access to the rest of the world, but your phone holds some of your most personal information.

In the event your phone goes missing, don't panic! There are tools built into every Android phone that makes it possible to lock and track down a lost phone with ease. But first, you'll need to take some steps to set yourself up for success.

Now playing: Watch this: How to find your lost Android phone

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Be prepared

Create a secure lock screen

Do yourself a favor and turn on passcode and fingerprint authentication. Do yourself another favor and don't use facial recognition on your Android device.

The technology used for facial recognition on most Android devices can be easily tricked with something as simple as a photo of your face. Facial authentication could get more secure if Android Q does indeed add official support for secure Face ID-like authentication to Android as reports have suggested.

Next. create your passcode and set up fingerprint authentication in the Settings app under the Security section. I realize scanning a fingerprint or entering a PIN code every time you want to use your phone can be inconvenient, but the idea of someone having access to your photos, banking apps, email and the rest of your personal info is downright scary.

An extra step to unlock your phone is worth the effort when you consider the potential impact of exposing your personal info to a stranger.   

Google's Find My Device

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Make sure Google's Find My Device is turned on. 

Screenshots by Jason Cipriani/CNET

Any time you sign into an Android device with a Google account, Find My Device is already on. Find My Device is what you'll use should your phone ever go missing to track, remotely lock and remotely erase it. 

You can check to make sure Find My Device is enabled by opening the Settings app and going to Security & Location > Find My Device. Alternatively, if your device doesn't have a Security & Location option, go to Google > Security > Find My Device.

Find My Device should be turned on. If not, slide the switch to the On position and exit out of the Settings app.

Samsung's Find My Mobile

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If you've signed in to your Samsung account on a Galaxy phone, you should be good to go. However, it's a good idea to double check. 

Screenshots by Jason Cipriani/CNET

If you have a Samsung phone, then in addition to Google's Find My Device service, you can -- and should -- set up Samsung's Find My Mobile service. Not only does it give you a backup service to track down a lost phone, but it also gives you tools that Find My Device doesn't have.

With Samsung's service, you can do things like force remote backups or see if someone has swapped out your SIM card. You must have a Samsung account to use Find My Mobile.

On your Samsung phone, open the Settings app and go to Biometrics and security > Find My Mobile. If you signed into your Samsung account during the initial device setup, the Find My Mobile should already be enabled. If not, take a few seconds to sign into your Samsung account and enable Find My Mobile.

Remotely lock, track a lost phone

Use Find My Device

Play a sound, lock your phone or erase it using the Find My Device site. 

Screenshot by Jason Cipriani/CNET

Using Android's baked-in service requires you to remember one thing: android.com/find. That website is where you'll go in the unfortunate event that you lose your phone. Make sure you sign in to the same Google account that's linked to your Android phone.

Not near a computer? You can use another Android device and the Find My Device app that you'll have to download separately from the Play store. Immediately after signing into the site or app, Google will attempt to locate your phone.

An alert will be sent to your phone to tell whoever has it that it's being tracked. Use the menu on the left-hand side of the Find My Device site to play a sound (helpful if you misplaced it in your home!), lock down your device, or erase the device altogether.

Selecting Secure Device will lock the phone, display a message of your choosing on the lock screen, and sign out of your Google account. Don't worry, you can still locate the phone after it's locked. If you use Google Pay for mobile payments, locking your phone will prevent anyone from using your phone to make a purchase.

If you use the Erase Device feature, you will no longer be able to track the phone once it's erased. Reserve this feature as a last resort.

Should the thief turn off your phone, you won't be able to track it until it's turned back on and has a cellular or Wi-Fi connection. Google will send you an email once it locates your device.

Samsung users

Samsung's Find My Mobile has a lot of options to track and control a lost phone. 

Screenshot by Jason Cipriani/CNET

Samsung Galaxy owners have the benefit of using Google's or Samsung's respective services to locate a lost device, but I recommend using Samsung's offering. As you'll see below, the added capabilities are invaluable.

To track a lost device with Samsung's service, you need to visit findmymobile.samsung.com. There isn't a companion app, so you'll need to use a mobile browser on another phone or a computer.

Sign in with your Samsung account, then select your lost device on the left side of the screen. A map will display where your phone is currently located, and a menu of options will show up on the right side of the screen.

Start by locking the phone, which will display a personalized message on the lock screen, suspend your Samsung Pay cards, and prevent the phone from being powered off.

Next, create a backup of your phone. Should you lose it for good, you'll want to have a current backup of your phone. If the phone is moving locations, use the Track location feature.

Enabling this feature will track your phone every 15 minutes. Finally, turn on the Extend battery life feature -- this will disable almost everything on the phone, outside of the location tracking.

Don't confront thieves

If your phone has been stolen and you're able to track its location, do not attempt to recover it yourself. Doing so could lead to you or someone else getting hurt, and despite the importance of a phone, it's simply not worth it.

Instead, contact local law enforcement and let them know you need help recovering a lost or stolen phone that you've been able to track to a specific address.

Contact your carrier, file an insurance claim

Google Pixel 3 and Pixel 3 XL

Contact your carrier to file an insurance claim as soon as you realize you aren't getting your phone back. 

Sarah Tew/CNET

If it becomes clear that you're never going to get your phone back, contact your carrier and report your phone as lost or stolen. Doing this will blacklist the phone from the carrier's database, preventing another person from using it.

When you call, your carrier will want to suspend your service as well. This is a good idea if you want to prevent someone from using your phone. However, keep in mind that if you're still tracking your lost phone, you'll lose a mobile connection to it --  and unless the phone is somehow registered on a Wi-Fi network, you'll lose the ability to track it.

Finally, if you pay for insurance on your phone, you'll need to file a claim and pay the deductible to get your replacement phone. Get the insurance claim process started through your carrier, who will then likely refer you to the third-party insurance company who will replace your phone.

Good luck! We hope you never have to go through the emotional roller coaster of losing a phone, tracking it down, and trying to get it back. 

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https://www.cnet.com/how-to/lost-or-stolen-android-phone-heres-how-to-get-it-back/

2019-04-21 12:00:06Z
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Feature: The 50 Best Game Boy Games - Zelda, Pokémon, Metroid, Mario And More - Nintendo Life

Top 50 Game Boy Games

The Nintendo Game Boy turns 30 this Sunday, and to celebrate this amazing occasion we'll be running a series of related features this week, right up to the big day.

Friday 21st April 1989 – the day that the Game Boy launched in Japan. Thirty years ago today the video gaming landscape would be forever changed as Nintendo opened up the new frontier of portable gaming to the masses. The company’s Game & Watch line let you take limited gaming experiences on-the-go, but the Game Boy was a different beast entirely.

The 8-bit machine with the 160x144 pixel LCD screen might have been modest in the specs department, but it was just powerful enough to offer deep gaming experiences, with the best examples rivalling those on home consoles. More importantly, its limitations proved to be strengths in the long run; that blurry monochrome screen used significantly less power than a backlit colour equivalent, and therefore gave the portable decent battery life – an essential factor to consider when your handheld relies on AA batteries to function away from a wall socket.

Gunpei Yokoi’s design philosophy – using proven, inexpensive components in new and interesting ways – continued through Nintendo's handheld line

Primarily the work of Satoru Okada and Gunpei Yokoi, the console was designed to a specific price point and goal; to be a practical portable device. Rival companies got carried away with the technical possibilities and contemporary handheld consoles with far superior specs fell by the wayside as Game Boy marched on. Gunpei Yokoi’s design philosophy – using proven, inexpensive components in new and interesting ways – continued through Nintendo's handheld line and carried over to its home consoles with Wii. The Switch itself, and novel experiments such as Labo VR, show that this approach continues to keep the Kyoto company in rude health.

Of course, it’s software which makes or breaks any console and the humble Game Boy could never have endured so long without its catalogue of incredible games. Obviously, it had the archetypal killer app in Tetris, and many still insist it’s the finest version of Alexey Pajitnov's puzzler. The story of its convoluted journey to the console is well worth investigating – a thrilling combination of guile, subterfuge and blind luck that went on to shape Nintendo and the video game industry at large.

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Any video game company would be overjoyed to have a game with half the appeal of Tetris on its books, but after seven years – when you’d expect the console to be winding down – the Game Boy got the biggest second wind in video game history with the Japanese release of Pokémon Red & Green in 1996. A smaller, lighter revision of the hardware, the Game Boy Pocket, also arrived that year, and the console’s true successor – the Game Boy Color – would launch worldwide two years later alongside the western release of Pokémon. Although this marked a transition away from the OG hardware, the Game Boy line continued to enjoy almost 100% backwards compatibility up until the Micro variant of the Game Boy Advance in 2005.

While Tetris and Pokémon were the system sellers, there’s a vast library of games released for the system

While Tetris and Pokémon were the system sellers, there’s a vast library of games released for the system. The following list showcases the very best titles. You’re sure to find lots of ‘lands’ here – someone at Nintendo HQ decreed that the diminutive handheld simply couldn’t contain massive ‘worlds’, so Super Mario Land ushered in an era of ‘Land’ games from the likes of Kirby, Donkey Kong and Wario.

As with our previous lists of the 50 best Switch games and 50 best 3DS games, the ranking here is governed by the game’s user rating on this very site - many thanks to all of you who voted for your favourites last week! Just as before, logged in users can interact and rate the titles directly on these pages by hovering over the rating, or alternatively from each game's individual page. To be clear, the games listed here are for the original Game Boy only - there are no backwards compatible 'black cart' Game Boy Color games included (unless they happened to also receive a separate release for the original). If it says 'Game Boy Color' on the box, you won't find it below!

Can't see your favourite on the list? Head to our library of Game Boy games (or click the games tab at the top of the page) and input your own ratings. We’ve reduced the eligibility from fifty votes to twenty for these vintage games, so we fully expect this to be a little more fluid than the other lists, especially in the initial stages. It’ll be fascinating to check back and see how the list evolves!

So, without further ado, let’s dive in…

Dr. Mario (GB)Dr. Mario (GB)

Publisher: Nintendo / Developer: Nintendo R&D1

Release Date: 1st Dec 1990 (USA) / 30th Apr 1991 (UK/EU)

The Game Boy port of this pill-dropping puzzler offers a decent game, although it probably isn't top of the must-have puzzler list. Unlike Tetris, where the colours of the blocks are irrelevant, Dr. Mario’s pills are a little more challenging to keep track of, especially on the original system’s blurry screen. Still, if you’re a prolific practitioner in the medical field, you could do much worse than this falling-block title with a twist.

Kwirk (GB)Kwirk (GB)

Publisher: Acclaim / Developer: Atlus

Release Date: Mar 1990 (USA) / 1990 (UK/EU)

Originally called Puzzle Boy in the east, the title character – an anthropomorphic tomato – was given a dose of ‘90s cool when he was renamed Kwirk for the west (‘He’s A-Maze-Ing!’ according to the box art...). He’s something of a Cool Spot prototype, but fortunately the game bearing his name is a winner. It involves pushing and rotating elements in the centre of a room in order to get to the other side. This can involve pushing blocks to open a path or filling pits with blocks and creating a path or switching between multiple characters and working together to get them all to the end. It’s simple and addictive stuff – two adjectives you’ll find describing the very best games on the system. Forgive Kwirk his try-hard ‘90s affectations and be sure to track him down if you can.

Mega Man III (GB)Mega Man III (GB)

Publisher: Capcom / Developer: Capcom

Release Date: 11th Dec 1992 (USA) / 11th Jun 1993 (UK/EU)

Offering gorgeous visuals, a great soundtrack, an excellent new boss, a fun new weapon and some surprising improvements on the NES originals, Mega Man III is a solid outing. The difficulty might be a bit high, but E-Tanks cushion the blow for all but the most masochistic Mega Man fans. While Dr. Wily's Revenge and Mega Man II had their respective merits, this is the first of the portable series that was a great game in its own right. Fortunately, it was by no means the last.

Bubble Bobble (GB)Bubble Bobble (GB)

Publisher: Taito Corporation / Developer: Taito Corporation

Release Date: Mar 1991 (USA) / 1991 (UK/EU)

The Game Boy port of Taito’s arcade platformer Bubble Bobble was developed in-house and it’s a great rendition of the original game that loses little in its transition to the portable’s little green screen. Bub the Bubble Dragon uses – you guessed it – bubbles to defeat enemies and work his way though 100 levels as he searches for Moon Water for his brother, Bob. It’s a classic and the GB port is an excellent way to play.

Lemmings (GB)Lemmings (GB)

Publisher: Ocean Software / Developer: DMA Design

Release Date: Aug 1994 (USA) / 1993 (UK/EU)

What is there to say? It’s Lemmings. On a Game Boy. Although it contains fewer levels and might be a little more cumbersome to control in comparison to other ports, it’s still strong version of the original game which has you manipulating the terrain to save as many of the oblivious creatures as possible. A classic, in portable form.

Game & Watch Gallery (GB)Game & Watch Gallery (GB)

Publisher: Nintendo / Developer: Nintendo R&D1

Release Date: May 1997 (USA) / 28th Aug 1997 (UK/EU)

The Game Boy was, in many ways, the natural evolution of Nintendo’s Game & Watch line of one-shot portable devices, so the ability to play those games on one cartridge seemed like an acknowledgement of that handheld legacy. If you liked the originals, this collection is a must-have. Both the originals and remakes, which combine simple gameplay and subtle strategy, are here to enjoy and the newer versions play differently enough that you're quite likely to consider them new experiences in and of themselves. The musical and visual presentation is fantastic as well, and the entire package serves as a relic of a truly magical time in gaming. Or, perhaps, two truly magical times.

Pop'n Twinbee (GB)Pop'n Twinbee (GB)

Publisher: Konami / Developer: Konami

Release Date: 1994 (UK/EU)

Known as TwinBee Da!! in Japan, Pop’n TwinBee on Game Boy is different to the game of the same name on other platforms, but it’s still an excellent slice of vertical-scrolling shoot-‘em-up in the classic TwinBee mould. It’s yet another example of an impressive portable interpretation of a classic game which relies on multiple enemies and projectiles on screen, all running on extremely modest hardware.

R-Type (GB)R-Type (GB)

Publisher: Irem / Developer: B.I.T.S.

Release Date: 1st May 1991 (USA) / 1st Dec 1991 (UK/EU)

As with any port to the Game Boy, cuts are inevitable, but this still delivers an authentic R-Type experience. A slower speed, fewer enemies on screen and the omission of two levels make for an easier version. However, this port still manages to provide a challenge and it works well on the hardware it was designed for, with good controls and clear visuals. It may be a shorter gaming experience on the Game Boy, but it's still a very good one.

Contra: The Alien Wars (GB)Contra: The Alien Wars (GB)

Publisher: Konami / Developer: Factor 5

Release Date: Oct 1994 (USA) / 1995 (UK/EU)

A Game Boy version of the SNES original, this was developed by Factor 5, the studio behind the Super Turrican games on the Super Nintendo and the Star Wars: Rogue Squadron series. The levels and overall structure were altered and a password system was added but it still manages to deliver a serviceable game of Contra on a system with the processing power of a modern day toaster.

Catrap (GB)Catrap (GB)

Publisher: ASK / Developer: Asmik Ace Entertainment

Release Date: Sep 1990 (USA) / 6th Oct 2011 (UK/EU)

Something of hidden gem in the Game Boy catalogue, Catrap is a platform puzzler credited with being the first game to have a ‘rewind’ feature. You’re tasked with defeating monsters in order to escape 100 levels of ladders, blocks and other objects. Stages get more and more devious, of course, and a level editor enables you to create your own. If it looks a little basic from the outside, the game has a giant amount of content and could keep you busy for weeks. It was arguably overlooked back in the day, but it’s an innovative puzzler that deserves a bit of attention.

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http://www.nintendolife.com/news/2019/04/feature_the_50_best_game_boy_games_-_zelda_pokemon_metroid_mario_and_more

2019-04-21 13:00:00Z
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AI generates non-stop stream of death metal - Engadget

AarStudio via Getty Images

There's a limit to the volume of death metal humans can reproduce -- their fingers and vocal chords can only handle so much. Thanks to technology, however, you'll never have to go short. CJ Carr and Zack Zukowski recently launched a YouTube channel that streams a never-ending barrage of death metal generated by AI. Their Dadabots project uses a recurrent neural network to identify patterns in the music, predict the most common elements and reproduce them.

The result isn't entirely natural, if simply because it's not limited by the constraints of the human body. There are no real pauses. However, it certainly sounds the part -- you'll find plenty of hyper-fast drums, guitar thrashing and guttural growling. In a chat with Motherboard, Carr noted that death metal's rapid-fire pace is ideal for this as it creates more consistent output than you'd get with other, slower genres.

You're not about to see robots replacing death metal musicians on stage. That's not to say this is the end of the line. Carr and Zukowski hope to add audience interaction with Dadabots, so there might be a day when you can steer the AI's output and satisfy your exact tastes in heavy-sounding tunes.

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https://www.engadget.com/2019/04/21/ai-generated-death-metal-stream/

2019-04-21 08:55:31Z
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Deal: Best Buy kicks off Easter Flash Sale with massive discounts on iPad Pro - Phone Arena

Best Buy is running a flash sale that will last for just one day. The Easter Flash Sale offers major discounts on multiple Apple products, including iPads, iPhone, iMacs and MacBooks, but you'll have to hurry if want to score a good deal since the sale ends Sunday, April 21 at 11:59 pm.

The US retailer offers exceptional discounts on the iPad Pro, as both 11-inch and 12.9-inch models are on sale for up to $200 off. As a matter of fact, with a few exceptions, all iPad Pro variants are $200 cheaper until the end of the day.

Also, if you haven't been subscribed to Apple Music before, you'll also receive free Apple Music for 3 months. You'll also get to choose between two color options (Silver and Space Gray) and four memory sizes (64GB, 256GB, 512GB and 1TB).

If you plan to buy an iPad Pro that features cellular connectivity, you'll be able to get it on monthly payments with one of the three major carriers – AT&T, Sprint, and Verizon. If you choose unlocked, you'll have to pay the full price upfront, so there's plenty of choices to think about, but not enough time.

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https://www.phonearena.com/news/Deal-Best-Buy-Easter-Flash-Sale-massive-discounts-iPad-Pro_id115464

2019-04-21 08:52:28Z
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Case molds confirm iPhone 11 and iPhone 11 Max rumors - PocketNow

The images you see above and below have been posted on Weibo and reposted by Slashleaks, and they allegedly depict a third party case-maker’s case molds for the 2019 iPhones. Accessory makers are building these molds based on technical drawings and specific measurements in order to create cases that will fit phones, sometimes even without having access to the phones.

The image showing the back reveals the triple-camera setup, but with a slight twist: it looks like the camera lenses will be slightly larger than the LED flash, opposed to what we’ve seen leaked and rendered so far. Or, since the entire part of the camera will be a cutout in the cases, it is just an exaggeration in the mold design.

A recent report suggested that the added third lens will be a 12MP super-wide angle lens, complementing the current main camera and telephoto lens setup. The image of the front (below) doesn’t seem to showcase any design changes, despite some reports claiming that Apple might be narrowing the notch down a little bit.

We’ll add this to the roster or rumors and leaks of the iPhone 11 and iPhone 11 Max, and we’ll keep you posted as soon as something new pops-up.

iPhone 11

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2019-04-21 06:00:00Z
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Sabtu, 20 April 2019

Feature: Our Favourite Memories Of The Original Game Boy - Nintendo Life

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The Nintendo Game Boy turns 30 this Sunday, and to celebrate this amazing occasion we'll be running a series of related features this week, right up to the big day.

As the 30th anniversary of the Game Boy’s Japanese debut approached, we here at Nintendo Life Towers were thinking a lot about the ol’ DMG-01. The appeal of that chunky lump of grey plastic endures to this day, despite multiple hardware revisions and being superseded by umpteen portables. Yes, it’s bulky by modern standards, and these days you’ll find a better screen on your average set of bathroom scales, but the OG Game Boy remains a reassuringly solid and comfortable bit of kit in your hands.

A quick survey around the office reveals that a few staff members are too young to have owned the original version of the console, but thanks to the backwards compatibility of the Game Boy line (right up to the Micro variant of the Game Boy Advance), there’s nobody that doesn’t get a dose of the warm fuzzies at the mention of the classic system and its huge library of games.

We’ve already heard what developers thought of the all-conquering handheld and now it’s time to listen to us blather on for a paragraph or two about what makes the Game Boy so special. So, grab a fistful of double-As and saddle up for a nostalgia trip…

Ryan Craddock, staff writer

Pokemon

Sadly, I’ve never owned an original Game Boy, but the Game Boy Color (close enough, right?) was my very first gaming console. I vividly remember being painfully jealous of my next door neighbour who had a Game Boy with a copy of Pokémon Blue, and my little, six-year-old self would go round every day, play on it for as long as I could (without saving over his progress) and then do it all over again the next day.

Eventually, my mum treated me to my very own Game Boy Color (which had only been out for a year or two) and a copy of both Pokémon Red and Blue. I’m not exaggerating when I say that Pokémon took over my entire life as a kid – it was everything – and that love for the series, and later Nintendo, has led me right to where I am today on this very site.

Being so young meant that I couldn’t collect the sheer number of games I do for consoles these days, so I can’t declare myself as a ‘super fan’ of the system as such, but the Game Boy family of consoles kickstarted my love for a hobby which has always stayed with me and I can’t give them any better praise than that.

Dom Reseigh-Lincoln, reviewer

LA

The Game Boy wasn't just a flashy toy to me. It was the start of a lifelong love of handheld gaming. And every game - even the bad ones - felt that bit more important because I could play them anywhere. It even got me into genres I might otherwise have never played. The cryptically named Soccer sent me football mad (including it's amazing soundtrack). The Legend of Zelda: Link's Awakening cemented the series into my being long before Ocarina of Time. And, of course, I spent endless hours playing WWF Superstars. My love of PSP, Vita and Switch all come back to that big yellow Game Boy that meant so much.

Gavin Lane, staff writer

Tennis

It's only very recently that I tracked down an original Game Boy of my own - back in the day I briefly played on a red Game Boy Pocket (which has since been lost to time or, possibly, distant relatives) before upgrading to a beautiful turquoise Game Boy Color at the same time I swapped Pokémon Blue for the enhanced Yellow version. It was on that which I played my select library of original Game Boy games. The one that really stands out in my memory (besides the brilliant Super Mario Land 2: 6 Golden Coins, of course) is the simply named Tennis.

No, this game didn't have any 'Super' prefix or a new-fangled colon-subtitle to get you excited! Back in those days you could name your game after the sport it emulated and that was quite enough, thank-you-very-much; no bells, no whistles, just tennis. Even today I find the control you have over your shots impressive, and - blasphemous as it may be - it's not Tetris I turn to for a bite of retro-relaxation, it's Tennis.

Quiet, please.

Gonçalo Lopes, contributing writer

S1

My experience with the original Game Boy is hard to compress in just a few short paragraphs but I am not one to shy away from the challenge. While I was a very happy Commodore Amiga owner at the time (1991), it was not the ideal digital entertainment platform in a world where my parents ruled the TV screen (never got a monitor for it, they were expensive).

I stumbled upon the first news of the Game Boy like pretty much everything else in a pre-internet connected world: through the magic of foreign press. A Game & Watch with interchangeable games and the innards of a souped-up ZX Spectrum with a 20+ hour battery life? You can keep your colour games, Game Gear and Lynx, I need something that could last me 300-kilometre bus trips and doctor appointment waiting rooms while still fitting in my pockets. Portugal was going into the transitional period of enforcing EU copyright laws (i.e. the end of over-the-counter piracy) and video game consoles were starting to at last show up in local toy stores. Sega nearly immediately took over the country with its usual flare and aggressive marketing, but Nintendo eventually began sneaking into toy stores and the Game Boy arrived fashionably late along with the outdated 8-bit NES.

As you might imagine, things on the playground weren't easy for Nintendo fans; games became extremely expensive overnight and none of us could afford more than one system and maybe a game every couple of months. Most of my friends turned to SEGA and they simply could not comprehend why I was so happy to return to 8-bit and a system with only 4 colours and no backlit screen. However, thanks to my monthly investment in foreign press I knew exactly what was happening in the US and Japan, with companies like Capcom and Konami releasing portable miracles every other month. Even better, local toy shops began sneaking in (thankfully region-free) Game Boy imports onto their inventory so it wasn't long before my humble collection grew outside of official European offerings.

I am still discovering nowadays new Game Boy games by exploring the Japan-only catalogue and I have played so many brilliant titles it is truly impossible for me to pick a single game as "the one". But like most wonderful journeys it all began with my first game and to most people's surprise it was neither Super Mario Land nor the packed-in Tetris (which I still replay often). It was a very humble first-party developed shmup called Solar Striker. I played it so much I reckon I still know every pattern and safe spot needed to defeat all end-of-level bosses. Further proof of my eccentricity, I never played or owned any Pokémon games; when those came out I was already knee-deep into Japanese Super Famicom imports.

Besides the undeniable staying power of the system, the beauty of the Game Boy remains that there is no 'right way' to enjoy its fantastic game library. There is something for everyone if you look beyond the obvious choices. Who knew that 30 years later it would find a whole new life as the weapon of choice among chiptune music artists? It was a luxury back then and obsolete or not, a luxury today and tomorrow; you simply can't put down this brick.

Alex Olney, video producer

GBP

My brother and I both got a Game Boy Pocket each one Christmas back in what must have been the mid-nineties, which considering our age was unthinkable, as we usually had to share everything. Both of them are still both going strong today, but mine was certainly put through its paces in its heyday.

One fine-ish day, I was feeling rather unwell and so stayed home from school so as not to infect all the other small humans. Naturally the shiny electronic brick was used whenever this happened, but this was before I properly understood how to take care of the things that I owned and didn’t want to be damaged. As I was given some cold medicine from my mum, I didn’t really want to pause the game, so I dried drinking it from the tiny plastic cup hands-free. What resulted was the sticky syrup slipping southwards and landing on my console’s D-pad. It soaked in beautifully, and not wanting to let my family know what a complete boob I’d been, I tried to hide it and clean it up as well as I could. Over the coming weeks the D-pad was getting stickier and stiffer all the time, making Alleyway even more unplayable than it was before.

I’d resigned myself to the fact that it was broken, and nothing was going to fix it short of some miracle my dad could perform with some power tools behind closed doors. After a few weeks in a drawer however, the sugary glue had completely hardened, and although it could still be seen through the clear body of the device, one quick press snapped its bonds in twain, and although slightly gritty, the system was working perfectly again. These little buggers are borderline invincible.

Liam Doolan, news writer

BJB

I played a wide variety of releases during the original Game Boy generation, but one game I’ll always cherish is the 1998 action-adventure title James Bond 007, created by the now-defunct developer, Saffire Entertainment.

While the Pokémon craze was growing in popularity here in the west, somehow I found myself playing this on the side, on a regular basis. Compared to various other Game Boy games at the time – such as Pokémon Red and Blue – the design of James Bond was a little rough around the edges. Long story short, I ended up getting stuck in a number of difficult segments throughout the game due to its design but managed to persevere.

I eventually saw the credits roll and to this day, it’s still one of my favourite Game Boy games – and memories – of all-time.

Austin Voigt, contributing writer

All these crisp emulator screen caps everywhere... THIS is what we saw in the old days!
All these crisp emulator screen caps everywhere... THIS is what we saw in the old days!

My first experience with the Game Boy was in my next-door neighbor’s kitchen, and I remember it like it was yesterday. While my friend was my age, their parents allowed them to have a Game Boy, and mine did not (because they thought videogames were the devil’s work, apparently). I’d played the SNES copiously in my youth on my uncle’s system, but this was the first time I’d experienced handheld gaming that could just move anywhere with you - mind-boggling! We played Super Mario Land while listening to the Lion King soundtrack (yeah, it was quite a few years after the initial release - I’m a youngster), and I remembered thinking: “This is the future, people. Handheld gaming, music on CDs… what next?!” Ah, if only Little Austin could see what Nintendo’s doing now…

Darren Calvert, operations director

GQ

As I started my gaming life as something of a Sega kid with the Master System, like so many others my age in the UK, I have fond memories of the Game Boy as it introduced me to all the great Nintendo franchises long before I would go on to pick up a battered old Mattel NES for myself. While many of my cherished Game Boy memories were playing Vs Tetris against my best friend outdoors via the game link cable, I also remember being completely addicted to Super Mario Land at that time too.

A local video game store which we frequented used to have the latest issue of Famitsu on the counter for customers to browse and I remember how excited we were to see the first screenshots for Teenage Mutant Ninja Turtles: Fall of the Foot Clan which we promptly imported a whole year before it arrived officially in the UK. Gargoyle’s Quest was another fond import in 1990; we had no idea what was going on in the RPG section of the game, but it didn’t matter. We muddled through until we could get to the next slice of Firebrand platforming action.

The Game Boy was always with us wherever we went for many years, along with a stash of AA batteries of course. While the Sega Game Gear and the Atari Lynx did their best to challenge the humble Game Boy, nothing could beat its vast selection of games which were ideally suited to its small monochrome screen. 30 years later, many of these classic games are still great fun to dip into.


Those are just some of our memories, but that unassuming lump of grey plastic stokes the old nostalgia fires like Doc Brown's Presto logs - share your own memories in the comments below and let's all bask in the warm green glow of the (backlight-modded) DMG-01...

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http://www.nintendolife.com/news/2019/04/feature_our_favourite_memories_of_the_original_game_boy

2019-04-20 17:00:00Z
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Hitting the Books: How calculus is helping unravel DNA's secrets - Engadget

Welcome to Hitting the Books. With less than one in five Americans reading just for fun these days, we've done the hard work for you by scouring the internet for the most interesting, thought provoking books on science and technology we can find and delivering an easily digestible nugget of their stories.

Infinite Powers
by Steven Strogatz


Book cover

Calculus has provided humanity a window into the inner workings of the world around us since the fateful day Isaac Newton got conked by a falling apple. But we've only ever really applied these mathematical tools to our "hard" sciences, like physics or chemistry. Heck, we probably wouldn't have discovered Neptune if not for calculus. That's changed in recent years as the studies of between the discipline and big data, computer learning, AI, and quantum physics have increasingly overlapped.

In the excerpt from Infinite Powers: How Calculus Reveals the Secrets of the Universe below, author Steven Strogatz examines a novel application of calculus to the "soft" science of biology. Previously used to model how HIV spreads and overwhelms infected immune systems, calculus can now help researchers better understand the process by which nature manages to twist, fold and condense an entire double-helix strand of DNA into a package small enough to fit inside the nucleus of a cell.

Calculus has traditionally been applied in the "hard" sciences like physics, astronomy, and chemistry. But in recent decades, it has made inroads into biology and medicine, in fields like epidemiology, population biology, neuroscience, and medical imaging. We've seen examples of mathematical biology throughout our story, ranging from the use of calculus in predicting the outcome of facial surgery to the modeling of HIV as it battles the immune system. But all those examples were concerned with some aspect of the mystery of change, the most modern obsession of calculus. In contrast, the following example is drawn from the ancient mystery of curves, which was given new life by a puzzle about the three-dimensional path of DNA.

The puzzle had to do with how DNA, an enormously long molecule that contains all the genetic information needed to make a person, is packaged in cells. Every one of your ten trillion or so cells contains about two meters of DNA. If laid end to end, that DNA would reach to the sun and back dozens of times. Still, a skeptic might argue that this comparison is not as impressive as it sounds; it merely reflects how many cells each of us has. A more informative comparison is with the size of the cell's nucleus, the container that holds the DNA. The diameter of a typical nucleus is about five-millionths of a meter, and it is therefore four hundred thousand times smaller than the DNA that has to fit inside it. That compression factor is equivalent to stuffing twenty miles of string into a tennis ball.

On top of that, the DNA can't be stuffed into the nucleus haphazardly. It mustn't get tangled. The packaging has to be done in an orderly fashion so the DNA can be read by enzymes and translated into the proteins needed for the maintenance of the cell. Orderly packaging is also important so that the DNA can be copied neatly when the cell is about to divide.

Evolution solved the packaging problem with spools, the same solution we use when we need to store a long piece of thread. The DNA in cells is wound around molecular spools made of specialized proteins called histones. To achieve further compaction, the spools are linked end to end, like beads on a necklace, and then the necklace is coiled into ropelike fibers that are themselves coiled into chromosomes. These coils of coils of coils compact the DNA enough to fit it into the cramped quarters of the nucleus.

But spools were not nature's original solution to the packaging problem. The earliest creatures on Earth were single-celled organisms that lacked nuclei and chromosomes. They had no spools, just as today's bacteria and viruses don't. In such cases, the genetic material is compacted by a mechanism based on geometry and elasticity. Imagine pulling a rubber band tight and then twisting it from one end while holding it between your fingers. At first, each successive turn of the rubber band introduces a twist. The twists accumulate, and the rubber band remains straight until the accumulated torsion crosses a threshold. Then the rubber band suddenly buckles into the third dimension. It begins to coil on itself, as if writhing in pain. These contortions cause the rubber band to bunch up and compact itself. DNA does the same thing.

This phenomenon is known as supercoiling. It is prevalent in circular loops of DNA. Although we tend to picture DNA as a straight helix with free ends, in many circumstances it closes on itself to form a circle. When this happens, it's like taking off your belt, putting a few twists in it, and then buckling it closed again. After that the number of twists in the belt cannot change. It is locked in. If you try to twist the belt somewhere along its length without taking it off, counter-twists will form elsewhere to compensate. There is a conservation law at work here. The same thing happens when you store a garden hose by piling it on the floor with many coils stacked on top of each other. When you try to pull the hose out straight, it twists in your hands. Coils convert to twists. The conversion can also go in the other direction, from twists to coils, as when a rubber band writhes when twisted. The DNA of primitive organisms makes use of this writhing. Certain enzymes can cut DNA, twist it, and then close it back up. When the DNA relaxes its twists to lower its energy, the conservation law forces it to become more supercoiled and therefore more compact. The resulting path of the DNA molecule no longer lies in a plane. It writhes about in three dimensions.

In the early 1970s an American mathematician named Brock Fuller gave the first mathematical description of this three-dimensional contortion of DNA. He invented a quantity that he dubbed the writhing number of DNA. He derived formulas for it using integrals and derivatives and proved certain theorems about the writhing number that formalized the conservation law for twists and coils. The study of the geometry and topology of DNA has been a thriving industry ever since. Mathematicians have used knot theory and tangle calculus to elucidate the mechanisms of certain enzymes that can twist DNA or cut it or introduce knots and links into it. These enzymes alter the topology of DNA and hence are known as topoisomerases. They can break strands of DNA and reseal them, and they are essential for cells to divide and grow. They have proved to be effective targets for cancer-chemotherapy drugs. The mechanism of action is not completely clear, but it is thought that by blocking the action of topoisomerases, the drugs (known as topoisomerase inhibitors) can selectively damage the DNA of cancer cells, which causes them to commit cellular suicide. Good news for the patient, bad news for the tumor.

In the application of calculus to supercoiled DNA, the double helix is modeled as a continuous curve. As usual, calculus likes to work with continuous objects. In reality, DNA is a discrete collection of atoms. There's nothing truly continuous about it. But to a good approximation, it can be treated as if it were a continuous curve, like an ideal rubber band. The advantage of doing that is that the apparatus of elasticity theory and differential geometry, two spinoffs of calculus, can then be applied to calculate how DNA deforms when subjected to forces from proteins, from the environment, and from interactions with itself.

The larger point is that calculus is taking its usual creative license, treating discrete objects as if they were continuous to shed light on how they behave. The modeling is approximate but useful. Anyway, it's the only game in town. Without the assumption of continuity, the Infinity Principle cannot be deployed. And without the Infinity Principle, we have no calculus, no differential geometry, and no elasticity theory.

I expect in the future we will see many more examples of calculus and continuous mathematics being brought to bear on the inherently discrete players of biology: genes, cells, proteins, and the other actors in the biological drama. There is simply too much insight to be gained from the continuum approximation not to use it. Until we develop a new form of calculus that works as well for discrete systems as traditional calculus does for continuum ones, the Infinity Principle will continue to guide us in the mathematical modeling of living things.

Excerpted from INFINITE POWERS by Steven Strogatz. Copyright © 2019 by Steven Strogatz. Reprinted by permission of Houghton Mifflin Harcourt Publishing Company. All rights reserved.

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https://www.engadget.com/2019/04/20/hitting-the-books-infinite-powers/

2019-04-20 15:00:10Z
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