Jumat, 05 April 2019

Nintendo is bringing Zelda and Mario into virtual reality - TechCrunch

Nintendo’s Labo VR kit may just be a little cardboard experiment, but Nintendo is taking a chance on throwing its most beloved titles into the headset. Today, the company announced that they will be adding support to play two of the Switch’s flagship titles.

Though Legend of Zelda: Breath of the Wild seems to just be gaining VR viewer support, Super Mario Odyssey is actually getting some new content alongside the updates which adds a trio of new mini-games. Both games are getting this update for free later this month on 4/25.

This is a very strange choice for Nintendo to make, given what an assuredly cruddy experience this will surely be. It made enough sense with the Labo experiences, because those are designed to be fast and fun, tech specs be damned. But when Nintendo suggests tossing yourself into a 50-hour epic like Breath of the Wild, they’re offering you a tacit endorsement that you’ll be able to play these games in VR for a while.

I doubt this will be the case. That being said, I haven’t tested out virtual reality Breath of the Wild but something tells me that Mario or Zelda in glorious 360p per eye resolution doesn’t make for the game of a lifetime.

There’s also no evidence that you’re going to have any sort of different point-of-view perspective that they’ve enabled gameplay for so you’ll still be playing in third-person which is likely going to be a bit uncomfortable if the camera is automatically shifting while your head remains stationary.

It’s hard to rake Nintendo over the coals for giving users this experience for free, but I hope people don’t rush out to buy the Labo VR kits just for this, because I’ve got some doubts they’ll like what they get.

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https://techcrunch.com/2019/04/05/nintendo-is-bringing-zelda-and-mario-into-virtual-reality/

2019-04-05 12:10:14Z
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Snap has a new plan for taking over teens’ lives - The Verge

Snap is a great little factory for social-media invention, and a lousy business that loses money and executives at a higher rate than any of its peers. Whether it can ultimately remain an independent company hinges on two things: inventing something that others have a harder time copying than they have had to date; and building revenue products that can make the company profitable and entice executives to stay beyond a few months.

At its first-ever partner summit today, Snap sought to turn the focus away from its bruising post-IPO history and toward the future: one in which Snapchat stories make their way onto Tinder and Houseparty; Snap ads appears in other developers’ apps; a burgeoning video game platform and growing roster of original programs keep teens engaged with Snapchat longer; and the Eiffel Tower begins puking rainbows.

Taken together, Thursday’s announcements did little to explain how Snap will find new users, which seem to have leveled off at a still-robust 186 million people daily. But CEO Evan Spiegel did effectively describe how Snap can capture more of its users’ time and attention. Snap reaches 75 percent of 13- to 34-year-olds, Spiegel said on stage Thursday, and 90 percent of 13- to 24-year-olds. Spiegel’s best argument to doubters is that however big a lead Facebook might have as it prepares to pivot to privacy, Snap still owns the future.

For its first-ever major public event, Snap pulled out all the stops. The company built a small, temporary village in a Hollywood studio lot — a location that underscored the company’s ties to the entertainment industry, and distinguished the event from Silicon Valley’s cookie-cutter development conferences. (The event took place on the lot where “The Social Network” was filmed, as Alex Heath points out.) Art installations encouraged visitors to take snaps, and augmented-reality lenses brought studio buildings to virtual life. If you snapped someone’s badge, their Bitmoji would pop out and wave.

The keynote presentation began on time, with dramatic music rising to a crescendo over a spoken-word intro from the radio and television pioneer David Sarnoff. As the music hit its peak, the stage turned yellow, and Spiegel walked out to applause. None of it was necessary, but it all looked very cool, and the ability to pull off something cool tends to be underrated in the apps where we older folks spend most of our time.

Over the next 40 minutes, Spiegel and a small handful of executives laid out their announcements. (I imagine it was exciting for them to be able to address a large group in public without having to brandish a heart-shaped purple geode.) Afterward, developers were invited into adjacent sound stages to learn more about the various new tools Snap was making available to them. I ate bulgogi bao buns, took a selfie with a person in the Snapchat ghost, and tried to maintain my composure when Cindy Crawford walked by, looking like a billion dollars as usual.

I also tried to gauge the mood of developers about the day’s news. On the whole, everyone I spoke to seemed intrigued by Snap’s announcements, if relatively non-committal. A woman who works in augmented reality told me that Snap’s tools are good, but that every AR platform is basically the same, and where you decide to build your filters is largely a matter of personal preference. Two founders I spoke with, who built stickers to let their users share content back to Snap, were hopeful it would help them build a younger audience. A Snap employee told me about his work with pride, then approached a venture capitalist I know and mentioned he might be looking for a new job a few months from now.

But if we’ve learned nothing else, it’s that the ideas that incubate at Snap have a way of taking over the entire social-media industry. On stage, Spiegel showed a slide that ticked off the company’s contributions to social networks: ephemeral messaging, vertical video, stories, AR lenses, a real-time map of your friends’ locations, and Bitmoji personalized avatars. I don’t know whether Snap’s take on games — live, multiplayer, augmented with voice and text chat — will prove to be a winning formula. But if it is, I know we’ll see it everywhere.

One of my chief frustrations about Snap is that we hear so little from Spiegel, who despite his faults as a manager remains one of the foremost thinkers about social apps. His view of the world always seems about 30 degrees off from everyone else’s, and his betting record is good. “The internet started as a military research project,” he noted on stage Thursday. “It’s just not our natural habitat.” With Snap, he said, he hoped to “combine the superpowers of technology with the best of humanity. Things like friendship, compassion, creativity, generosity, and love.” It’s easy to imagine the Silicon Valley parody of a speech like that, but in the moment I believed him.

Democracy

Facebook, Google to testify before Congress about spread of white nationalism

Performative yelling returns to Congress on Tuesday, Tony Romm reports:

The scheduled April 9 hearing by the House Judiciary Committee seeks to probe “the impact white nationalist groups have on American communities and the spread of white identity ideology,” the panel announced Wednesday, along with “what social media companies can do” to stop the spread of extremist content on the web.

Interview with Facebook CEO Mark Zuckerberg

George Stephanopoulos found out the hard way that tech company CEOs just don’t say very much when you interview them.

Australia Passes Law to Punish Social Media Companies for Violent Posts

The law I covered here yesterday passed in Australia, creating criminal penalties for tech platforms that host violent content. How will Facebook respond? (Note that the United Kingdom is already considering a similar bill.)

Australian election: Facebook restricts foreign ‘political’ ads but resists further transparency

And speaking of Australia, Facebook is bringing its election-integrity initiatives there, the company announced today:

Facebook has announced it will restrict “political” ads from being bought by non-Australians during the election campaign, but will not be rolling out other key political ad transparency features used in other countries until after the election.

In a blog post published on Friday, Mia Garlick, director of policy for Facebook Australia, detailed the company’s plans to combat misinformation and foreign interference during the Australian election campaign.

Twitter stops blocking French government’s ad campaign

Somehow a Twitter policy meant to protect against the spread of fake news meant that the French government could not buy sponsored posts encouraging people to vote, which is the absolute most perfect Twitter story I have heard in DAYS:

Twitter said Thursday it has stopped blocking French government ads calling on people to vote after it came under fire from authorities for being overzealous in applying a law aimed at banning fake news.

The social media company modified its policy after executives met with French government officials, saying it has now decided to authorize such ads “after many exchanges.”

Discovering Hidden Twitter Amplification

Andy Patel at security company F-Secure has a nice data visualization of some suspicious activity on Twitter. It still seems to be trivially easy to game Twitter’s amplification systems and create the impression that right-wing ideas are more popular than they are.

Elsewhere

Facebook’s Ad Algorithm Is a Race and Gender Stereotyping Machine, New Study Suggests

Sam Biddle covers new research from Northeastern University, the University of Southern California, and the public-interest advocacy group Upturn. It suggests that Facebook’s ad algorithm has disturbing biases baked into it:

For one portion of the study, researchers ran ads for a wide variety of job listings in North Carolina, from janitors to nurses to lawyers, without any further demographic targeting options. With all other things being equal, the study found that “Facebook delivered our ads for jobs in the lumber industry to an audience that was 72% white and 90% men, supermarket cashier positions to an audience of 85% women, and jobs with taxi companies to a 75% black audience even though the target audience we specified was identical for all ads.” Ad displays for “artificial intelligence developer” listings also skewed white, while listings for secretarial work overwhelmingly found their way to female Facebook users.

Although Facebook doesn’t permit advertisers to view the racial composition of an ad’s viewers, the researchers said they were able to confidently infer these numbers by cross-referencing the indicators Facebook does provide, particularly regions where users live, which in some states can be cross-referenced with race data held in voter registration records.

Facebook is partnering with a big UK newspaper to publish sponsored articles downplaying ‘technofears’ and praising the company

Rob Price finds that Facebook has a robust sponsored content program going on in the United Kingdom. (My favorite post from the series would definitely be “Technophobia: why technofears have dominated history.”)

Amazon Cloud Storage Dilemma Exposed in Facebook’s Latest Leak

Matt Day and Sarah Frier report that a security researcher tried to get Amazon to remove a giant, unsecured bucket of Facebook user data from AWS servers for weeks. But Amazon ignored him.

Creators find their second act with YouTube — as employees

Megan Farokhmanesh profiles YouTubers who stop making videos and go work for the companies:

Kovalakides’ transition into the corporate YouTube world has allowed him to better understand the struggles creators face. Revenue is a constantly moving target, unlike the reliable paycheck of a YouTube employee. Putting yourself out there every day online can be an exhausting emotional journey. “I try to convey the experience of that to YouTube, the company, as much as I can,” he says. The company can have an adversarial role with its creators, who feel the impact of platform changes more acutely than anyone else. “I try to make it clear to people that [changes to YouTube] could affect people’s careers, and lives, and jobs, since they’re sitting on top of our business at YouTube. If we make any kind of slight change, they’re going to feel it under their feet.”

Part of YouTube’s strategy has been putting its own employees in front of the camera. According to Kovalakides, there’s always been “a bit of paranoia” about what YouTube employees can say to creators. Channels like Creator Insider are working to strengthen that relationship. It kicked off some two years ago with an internal conversation around employees knowing their own platform firsthand. If YouTube employees wanted to understand what it meant to be a creator, they’d have to use their own product.

The armchair psychologist who ticked off YouTube

Angela Chen profiles Chris Boutté, who grew a popular channel by doing armchair psychological analysis of other YouTubers without their permission. I can understand why this channel is successful and also oh my God can you even imagine???

The more a channel grows, the more it attracts criticism, and Boutté found himself at the center of controversy back in January. Then, YouTube personality Trisha Paytas posted a video criticizing Boutté for making so many videos about her, including speculating over whether she should be in a relationship with fellow YouTuber Jason Nash. “It pisses me off so much, he does so many videos about me and Jason and our relationship, as if he’s a relationship expert,” Paytas says in the video. “He does judgments just by looking at our videos … He acts like he’s such an expert, it’s honestly dangerous and it’s honestly unhealthy.”

Other YouTubers, like Dustin Dailey, Ashlye Kyle, and Viewers Voice then posted similarly critical videos. According to his critics, Boutté, who is not professionally licensed, is running a gossip channel dressed up in the guise of mental health advocacy and profiting by milking the drama of other people’s personal lives. (All these YouTubers declined to comment for this article.) Though Boutté has since made his videos about Paytas private, the controversy brings a classic ethical dilemma around mental health into the digital realm and reveals the challenges around finding an appropriate way to mix mental health, education, and making money on a largely unregulated platform.

Launches

WhatsApp’s Business app comes to the iPhone

You can now do WhatsApp business on your iPhone, if you have a business.

Takes

Australia’s Terrible New Law ($)

Ben Thompson says Australia’s move to force tech companies to detect violent content before it’s even posted will lead to a dramatic chilling of speech:

The hidden victims of overly broad regulation focused on companies like YouTube and Facebook are all of the infrastructure providers that makes sites like Stratechery possible. Any hosting provider with a brain — or email service or message board or anything that hosts content from users — would be wise to simply block Australia completely. This law is a disaster, and a reminder that tech companies owe it to the Internet to get their houses in order before everything becomes far, far worse.

The Incredible Shrinking Apple

Farhad Manjoo wonders why Apple isn’t doing more to address the larger societal problems emanating from the iPhone:

All around Apple, the digital world is burning up. Indirectly, Apple’s devices are implicated in the rise of misinformation and distraction, the erosion of privacy and the breakdown of democracy. None of these grand problems is Apple’s fault, but given its centrality to the business, Apple has the capacity and wherewithal to mitigate them. But instead of rising to the moment by pushing a fundamentally new and safer vision of the future, Apple is shrinking from it.

And finally ...

Instagram Influencers Are Wrecking Public Lands. Meet the Anonymous Account Trying to Stop Them

Anna Merlan interviews the man behind Public Lands Hate You, an Instagram account that shames influencers for doing sponsored content on public lands:

The photo that really kind of got me more on the influencer path, specifically, and sponsored posts, was a girl in the middle of the poppies holding a can of Campbell’s soup. I’m like: who the fuck thinks it’s a great to idea to haul up a plastic jar of soup, hold a can out and say, “This is a great hike, you all should buy some Campbells soup”? You’ve got to be out of your mind.

That’s what pushed me over the edge.

If hiking is part of your weekend plans, please — leave your soup at home.

Talk to me

Send me tips, comments, questions, and snaps: casey@theverge.com. (My Snapchat name is crumbler.)

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https://www.theverge.com/interface/2019/4/5/18296063/snap-gaming-snapchat-teens-advertising

2019-04-05 10:00:00Z
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Google has now cancelled its AI ethics board after a backlash from staff - MIT Technology Review

Image credit:
  • Associated Press

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https://www.technologyreview.com/the-download/613271/google-has-now-cancelled-its-ai-ethics-board-after-a-backlash-from-staff/

2019-04-05 09:08:34Z
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VR modes coming to Super Mario Odyssey, Breath of the Wild on Nintendo Switch - Ars Technica

The Nintendo Labo VR Kit, launching later this month, is arguably the Japanese game maker's first virtual reality product in 24 years. Up until today, the product (which starts at $40) was a self-contained collection of new mini-games, all designed around foldable cardboard controllers.

That changed with a Thursday night announcement: two of the biggest games on Nintendo Switch, Super Mario Odyssey and Legend of Zelda: Breath of the Wild, will receive free VR-mode updates on April 25, two weeks after the Labo VR Kit's launch date. Both will require said VR Kit, which includes a pair of lenses that affix to the Switch's screen and turn it into a makeshift VR headset.

Odyssey's free update will open up three newly designed levels, all based on existing flat-screen worlds from the 2017 game. In these, players will look at Mario from a third-person perspective, which they can shift by rotating their head. This resembles existing VR platforming games like Moss, as opposed to a VR adventure viewed from the famous plumber's first-person perspective. It's unclear whether the camera will remain at a fixed, central point in these three levels, or whether it will follow Mario's movement a la the more dynamic Astro Bot: Rescue Mission.

Meanwhile, instead of creating specific VR zones, Breath of the Wild's upcoming update seems to attach a VR option to the full game. Meaning, players will still have full joystick control of where the game's camera hovers around the character Link, along with a head-tracked option to more finely tune what angle you view him from. That head tracking may factor into series-specific actions like aiming a bow and arrow, but it doesn't appear to put players into a first-person VR experience.

How comfortable either mode will be in practice remains to be seen. Anything short of a locked 60 frames-per-second refresh is notorious for causing motion sickness, and we don't know if Odyssey will continue enjoying a 60fps refresh with a "doubled lens" display on the Switch's screen (which would then be translated by the Labo VR Kit's dual lenses). Breath of the Wild, meanwhile, hovers around a 30fps refresh before it factors its own doubled lens rendering for a VR mode.

We don't yet have an indication of how either game's visuals will be updated (or even downgraded) to accommodate for VR's rendering burden. And we can only assume that VR players in both of these modes will have to hold a Switch up to their face like a periscope, then clutch the system's Joy-Cons in that position to play the games. Unlike the Virtual Boy, this Nintendo Labo-ized VR rig does not include a stand that can comfortably press a headset to a player's face.

Thursday's news follows a similar Labo patch for a non-Labo game last year, when Mario Kart 8 Deluxe began supporting the Labo Vehicle Kit's motorcycle set as a motion controller. We honestly wish Nintendo's port of Captain Toad: Treasure Tracker had gotten this Labo VR update, as that puzzle game already includes motion controls for adjusting its cameras, which make the game's clue-hunting thrust a lot easier to manage.

Listing image by Nintendo

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https://arstechnica.com/gaming/2019/04/nintendo-will-add-free-vr-modes-to-switchs-big-mario-zelda-games-on-april-25/

2019-04-05 07:30:00Z
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Kamis, 04 April 2019

Snap stock pops after company announces plan to run ads in other apps - CNBC

Snap stock popped to close up more than 1% on Thursday after the company announced its forthcoming launch of a Snap Audience Network, which will sell ads that appear in apps other than Snapchat.

The news of the ad network comes as Snap made a slew of other announcements at its Partner Summit in Los Angeles, as it tries out new ways of making money.

Snap's descriptions of the network so far have been light on details, but the network may help Snap broaden its appeal to advertisers without having to gain users.

Snap has struggled with user growth — its worldwide average daily active user base was 186 million in the fourth quarter of 2018, the same figure as in the third quarter. Snapchat's average revenue per user was $2.09 when it reported fourth-quarter earnings in February, while Facebook made $7.37 per user during the fourth quarter. Aiming to gain an advantage over Facebook, Snap has tried to position itself as more focused on user privacy.

The company said the launch will come in the coming months.

Facebook has its own "Audience Network," which lets advertisers extend campaigns beyond Facebook into other mobile apps using the same targeting available for ads on its own platform.

Snap's vice president of partnerships Ben Schwerin announced the new audience network during the keynote address of the summit. The offering gives third-party app makers a new revenue stream with Snap's full-screen, vertical ads with "advertisers included," indicating it might make sense for companies that don't have the resources or background in selling ads. In online materials, Snap says its audience network is "built with our privacy-by-design principles top of mind."

Beginning Thursday, app makers can apply to get access to its Ad Software Development Kit, beginning with iOS integrations in the U.S. only. Snap didn't respond to a request for comment on whether the ad network already had any partners.

The company also announced a new ad-supported gaming platform during the summit Thursday. Six new original and third-party games are set to begin rolling out to the Snapchat app.

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https://www.cnbc.com/2019/04/04/snap-stock-pops-on-audience-network-to-run-ads-in-other-apps.html

2019-04-04 20:08:43Z
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Microsoft brings Spotify and useful widgets to its Xbox Game Bar on Windows 10 - The Verge

Microsoft gaming chief Phil Spencer admitted last year that the software maker had “a ton of work to do on Windows” for PC gamers. Microsoft is now starting to improve its Xbox integration on PC with the unveiling of a big overhaul for the Game Bar feature in Windows 10. Available for beta testers today, the updated Game Bar now includes widgets that look more like the overlays you’d find in Nvidia’s GeForce Experience.

These widgets include many of the features you’d normally find in the Game Bar, but there’s also a host of new ones. Microsoft is integrating Spotify into this feature, allowing you to control song playback during games. There’s also an audio widget for adjusting game volume and outputs, and a widget to monitor your CPU, GPU, and RAM usage. The Xbox Game Bar can be activated by using winkey+G in Windows 10, and this new layout makes it far more glanceable if you wanted to toggle into it and then quickly get back to a game.

Microsoft is also making it easier to turn captured screenshots into memes with quick edit and sharing to Twitter features. You can capture a video, add overlay text, and then share it instantly to Twitter, all while this interface hovers above your game. There’s even a new Xbox social widget with a friends list and the ability to quick-send messages from the Game Bar.

Microsoft has really focused on improving the Game Bar from being a simple bar to more of an overlay feature that’s fully customizable. You can pin widgets where you want them and choose which ones to include or hide.

This new Xbox Game Bar is being tested right now for PC gamers, and Microsoft is looking for feedback before this is more broadly rolled out. If you want to test the new Game Bar, you can do so by launching the Xbox Insider Hub on a Windows 10 PC and selecting Windows Gaming from insider content to enable it. Microsoft appears to be finally addressing some of its PC gaming shortcomings, and we’re expecting to see some more work at E3 this year.

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https://www.theverge.com/2019/4/4/18294963/microsoft-windows-10-game-bar-widgets-overlay-features

2019-04-04 21:00:00Z
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Snapchat now lets you play live, multiplayer games with friends - Engadget

Snap

Well, it looks as if the rumors were true: Snapchat is, indeed, launching its own gaming platform. Snap made the news official at its Partner Summit, which is taking place in Los Angeles. The company said that, starting today, it will begin rolling out a series of games made exclusively for Snapchat, including one it developed itself called Bitmoji Party. Snap says what makes its games service unique is that each title is designed for "high-fidelity, synchronous" gameplay, meaning you can you play them in real-time with your friends directly through the app.

To do this, Snapchat has redesigned its chat feature with a new "rocket" button that will let you quickly hop into a game and play it live with your friends. Snap Games will feature six titles at launch, all based on HTML5 and covering a wide range of genres. With its own Bitmoji Party, the company drew inspiration from Nintendo's classic Mario Party: Using your 3D Bitmoji avatar, you can play a series of mini games with up to eight friends at a time and chat with them simultaneously, either via voice or text. One of the mini games in Bitmoji Party is Zombie Escape, which starts by letting one player get infected with a virus and then having to chase the other players in the middle of a haunted house.

Aside from that first-party title, Snap teamed up with a few developers to kick off its Games service: Spry Fox, ZeptoLab, Game Closure, PikPok and Zynga. And of course, with the hype surrounding Fortnite and Apex Legends, there's a battle royale game in the mix. Tiny Royale, created by Zynga, is top-down battle royale designed for the Snapchat vertical-video experience. You can team up with friends or go solo during 2-minute rounds, where you can loot and shoot around until you, or someone from your team, is the last one standing.

Snap Games

The other games include a collaborative Alphabear spin-off called Alphabear Hustle, as well as C.A.T.S. (Crash Arena Turbo Stars) Drift Race, Snake Squad and Zombie Rescue Squad. While they're all free to play, you will have to watch six-second ads throughout your sessions, and down the road there may be more monetization options for developers.

In a media briefing for the announcement, Snap executives told Engadget that this has been in the works for about a year and half, as the company realized that the "friendship" experience on Snapchat could be about more than just chat. And although Snap's first foray into games in Snapchat came with Snappables in 2018, those are focused on augmented reality and not about being a real-time experience.

Games will be a closed platform, unlike Facebook Messenger, because Snap wants the service to be more about quality than quantity. There will be more games coming down the road, naturally, but even then the execs said the goal will be to make Snap Games feel curated and not have it be just a cluster of games that Snapchat users won't enjoy.

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https://www.engadget.com/2019/04/04/snap-games-bitmoji-party-tiny-royale-snapchat/

2019-04-04 18:20:57Z
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